Hidden Terror, Shield (Jujutsu Kaisen Supplement)

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Hidden Terror, Shield[edit]

Small undead, lawful evil


Armor Class 22
Hit Points 210 (20d12+80)
Speed 10 ft, 30 ft fly


STR DEX CON INT WIS CHA
15 (+2) 8 (-1) 20 (+5) 5 (-3) 5 (-3) 18 (+4)

Saving Throws Dex +2, Con +8, Cha +7
Skills Arcana +0, Athletics +5, Deception +10, Intimidation +7, Stealth +2
Damage Vulnerabilities Radiant
Damage Immunities Non magical Bludeoning, Piercing, and Slashing, Psychic, Poison
Condition Immunities Poisoned, Prone
Senses passive Perception 8
Languages Understands Common, Can't speak
Challenge 8 (3,900 XP)


Hidden Visage Due to originally being a physical object, the curse remains visible to non-sorcerers. While the curse remains motionless and isn't flying, it is indistinguishable from a normal version of whatever it's currently disguised as. However, when viewed by Sorcerers, this object while motionless appears as a cursed tool (Check table below) and the sorcerer must make a DC 20 Arcana to tell that the cursed energy emanating from this curse isn't from it being a cursed tool. It may make its first attack against a creature with advantages if it was previously motionless.

Number rolled on d6 Pressumed grade
1 Ungraded
2 Grade 4
3 Grade 3
4 Grade 2
5 Grade 1
6 Special Grade

Cursed Energy. This Curse has 24 Cursed energy. All of the cursed energy, when used, is unavailable until it takes a long rest.

Cursed Energy Recovery. This Curse regains 1 Cursed Energy at the start of it's turn.

Cursed Armor (1-4 Cursed Energy). On its turn or on another creatures turn this curse may spend up to 4 Cursed Energy gaining 5 temporary hitpoints for every 1 spent.

Durable form. When attacked while protecting an ally this curse gains a damage reduction of 10, in addition the amount it may spend on Cursed Armor is doubled, for every additional creature past the first (max of 3) the curse gains an additional 5 to it's damage reduction.

Walled off. Once per turn as part of an attack this curse may make an opposed Athletics check, if this curse succeds on this check the creature is shoved 15 feet in the opposite direction.

Hard to Kill (1/long rest). If Hidden Terror, Sword is reduced to 0 hit points, it can choose instead fall to one hit point, even if the conditions would normally kill it. This feature does not work if the damage that reduced Hidden Terror, Sword to 0 hit points was Radiant.

Found Purpose. The curse still counts as an object for the sake of creatures using it. If the curse is used in a way matching the original form it once had before turning into a curse (determined by DM), it must make a DC 20 Charisma saving throw or revert back into a normal object. This turns the curse into a Cursed tool version of the original object it was with a grade matching what was rolled on the table from Hidden Visage. If the curse has no cursed energy left when this happens, it instead transforms into a non-cursed tool version of that same object. The curse only makes a saving throw for this effect once per round.

ACTIONS

Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) Bludgeoning damage.

Guard (1/long rest). The curse places itself in a defensive stance, designating up to 3 creatures within 5 feet of this curse to gain these benefits for up to 1 minute. While within 5 feet of the curse the targets may treat their ac as the curses unless it would be higher already, as a reaction to an attack hitting them they may instead have the hit target the shield, and they may as a reaction to a cursed energy save dc have the effect target the shield(in cases where the effect would still hit the previous target even after this change nothing happens) these benefits again only last while within 5 feet of this curse.

BONUS ACTIONS

Advanced Regeneration (1-7 Cursed Energy). This curse may spend up to 7 Cursed Energy to heal 15 hitpoints per cursed energy spent.

Shape Change (5 Cursed Energy). When a creature discovers its true nature, the curse can use a bonus action change its shape into another sword and make a Stealth check to attempt to evade detection again. If this check is successful, it will appear as a normal version of the sword it changed into until inspected. If there is no visibly similar objects that the curse may change into, it may not take this action.

Cursed Weapon Enhancement (1-3 Cursed Energy). As a bonus action this curse may spend cursed energy and add double the amount spent to it's melee weapon attacks.

REACTIONS

Deflect (4 Cursed Energy). As a reaction this Curse may add 4 to it's ac and make one bash attack.

Advanced Regeneration (1-7 Cursed Energy). This curse may spend up to 7 Cursed Energy to heal 15 hitpoints per cursed energy spent.

Hidden Terror, Shield seen floating ready to protect,

Feats This is Hidden Terror, Shield's feats

Regeneration, Advanced Regeneration

Cursed Energy Manipulator

Shield Master(5e Feat)

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