Hextech Evolution Turret (5e Creature)

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Hextech Evolution Turret[edit]

small construct, unaligned

Armor Class 10
Hit Points 20 (4d6 + 6)
Speed 0

10 (+0) 7 (-2) 10 (+0) 7 (-2) 3 (-4) 3 (-4)

Damage Vulnerabilities lightning
Damage Resistances fire
Damage Immunities psychic
Condition Immunities Charmed, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Stunned, Unconscious.
Senses Blindsight 30 ft. (Blind beyond this radius)
Challenge 1/4 (50 XP)

Passthrough Beam. Every time the Hextech Evolution Turret rolls a 20 for an attack, therefore scoring a critical strike, it's attack passes through the first target and stops at either the end of it's range or when it hits another target, dealing damage to both.


Cannon. Ranged Weapon Attack: +2 to hit, range 0 ft./60 ft., one target. Hit: 4 (1d6 + 1) piercing damage. When it rolls a 20 for attack, see Passthrough Beam.

A Hextech Evolution Turret [1]

The Hextech Evolution Turret attacks enemies of it's creator, prioritizing foes directly attacking it's creator. When it is placed, it cannot be moved because it bolts itself to the ground to provide stability. See Runeterra: Engineer (5e Class) for more information.

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