Hesperide (5e Creature)
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Huge humanoid, neutral
False Appearance. While the hesperide remains motionless, it is indistinguishable from a normal tree.
Innate Spellcasting. The hesperide's innate spellcasting ability is Charisma (spell save DC 14). The hesperide can cast the following spells, requring no material components:
Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.
Bestow Boon (1/Day). The hesperide bestows a boon on a creature it can see within 30 feet of it, that can be removed with a dispel magic. The boon lasts for 24 hours.
Call Creatures (3/Day). The hesperide calls a number of animals in the surrounding area to come to its aid. It may call a number of beasts within a 5-mile radius whose combined challenge rating totals a maximum of 3. The called creatures are charmed by the hesperide for 24 hours and will hurry to its location as fast as they are capable. More often than not, the charmed creatures will be used to steal supplies or destroy camps belonging to adventurers. If the hesperide uses this ability, any creatures already charmed by the hesperide lose their charmed status and wander away.
Cupid's Pollen (1/Day). The hesperide fires a ball of condensed pollen that explodes upon hitting a surface. It has a range of 90 feet, and affects all targets in a 30-foot radius. All affected targets must roll to resist being affected by cupid's pollen. Creatures affected by cupid's pollen cannot fall in love with the hesperide, and will only fall in love with the first non-hesperide creature they see. The hesperide uses this ability to sow disarray amongst groups of adventurers.
The hesperide is a giant solemn guardian of forests. They have bark-like skin, mossy green hair, and elongated arms and fingers like tree branches, and they usually have a feminine appearance. While they would appear to be similar to treants, hesperides are actually closely related to dryads. While each dryad is bound to a unique tree, all hesperides are bound to the legendary Tree of Hesperides. They only enter combat against evil creatures or in self-defense, but will attempt to sow disarray and cause sabotage amongst adventurers of any alignment that the hesperide deems a threat to their forest, using their innate magic.