Hermit (5e Race)

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An example of one nameless Hermit.

"You are too concerned with what was and what will be. There is a saying: Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it is called the present." -Oogway

Physical Description[edit]

Hermits range in various sizes, from small to large, and can include anything like clawed tentacles, multiple eyes, or just look completely normal. They tend to take the shape of whatever they believe will keep people away.


Hermits have existed for as long as life itself. They span across the world, bringing their wisdom and knowledge to all who will listen.

Attitudes and Beliefs[edit]

Hermits exist in Isolation for multiple years, some going as far as their entire life without humanoid contact. While most are considered "crazy" to "civilized society" most are actually quite functional, possibly just existing on another plane of thinking.

Hermit Names[edit]

Because Hermits can exist without social interaction, Hermits tend to avoid names. However, when forced, they will make something up on the spot.

Hermit Traits[edit]

Ability Score Increase. Your wisdom score increases by 2 and your Intelligence score increases by 1.
Age. Average Life span is generally until they decide to die.
Alignment. Any
Size. Varying. Typical size is medium.
Speed. Your base walking speed is 30 feet. This varies based on the form your Hermit decides to take. (Talk with your Dungeon Master about specifics)
Vision. Base vision is normal. This may vary depending on the form your Hermit decides to take. (Talk with your Dungeon Master about specifics)
Proficiency. You gain proficiency in Survival and Performance.
Avoid Notice. You can cast Disguise Self without expending a spell slot. At 10th level, you can cast Alter Self without expending a spell slot.
Paranoid. Due to always feeling like you're being watched, you can not be surprised by an enemy.
Languages. You can speak, read, and write Common and one other language of your choice.

Suggested Characteristics[edit]

When creating a Hermit character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1 I've been isolated for so long that I rarely speak, preferring gestures and the occasional grunt.
2 I am utterly serene, even in the face of disaster.
3 The leader of my community had something wise to say on every topic, and I am eager to share that wisdom.
4 I feel tremendous empathy for all who suffer.
5 I'm oblivious to etiquette and social expectations.
6 I connect everything that happens to me to a grand, cosmic plan.
7 I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.
8 I am working on a grand philosophical theory and love sharing my ideas.
d6 Ideal
1 Greater Good. My gifts are meant to be shared with all, not used for my own benefit. (Good)
2 Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful)
3 Free Thinking. Inquiry and curiosity are the pillars of progress. (Chaotic)
4 Power. Solitude and contemplation are paths toward mystical or magical power. (Evil)
5 Live and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)
6 Self-Knowledge. If you know yourself, there's nothing left to know. (Any)
d6 Bond
1 Nothing is more important than the other members of my hermitage, order, or association.
2 I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.
3 I'm still seeking the enlightenment I pursued in my seclusion, and it still eludes me.
4 I entered seclusion because I loved someone I could not have.
5 Should my discovery come to light, it could bring ruin to the world.
6 My isolation gave me great insight into a great evil that only I can destroy.
d6 Flaw
1 Now that I've returned to the world, I enjoy its delights a little too much.
2 I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell.
3 I am dogmatic in my thoughts and philosophy.
4 I let my need to win arguments overshadow friendships and harmony.
5 I'd risk too much to uncover a lost bit of knowledge.
6 I like keeping secrets and won't share them with anyone.
(0 votes)

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