Hellstriker Scorpion (5e Creature)
From D&D Wiki
Huge monstrosity, unaligned
Heated Body. A creature that touches the scorpion or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.
Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage plus 5 (1d10) fire damage, and the target is grappled (escape DC 20). The scorpion has two claws, each of which can grapple only one target.
Sting. Melee Weapon Attack: +12 to hit, reach 15 ft., one creature. Hit: 19 (3d8 + 6) piercing damage plus 5 (1d10) fire damage, and the target must make a DC 19 Constitution saving throw, taking 44 (8d10) poison damage on a failed save, or half as much damage on a successful one.
A hellstriker scorpion is a massive predator with a tough black carapace covered in striking red and orange markings. Hellstriker scorpions are normally found in hot, humid areas, though they naturally produce intense heat, allowing them to survive in very cold regions.