Hell Spawn (3.5e Template)

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Born to serve Malebolgia, Hellspawn are the foot soldiers of Hell's army.

Summary[edit]

"A Hellspawn"

Hellspawn are Humanoids that have been promised their heart's desire if they swear allegiance to Malebolgia, the supreme master of Hell, and serve in his army during Armageddon. Such a creature is not always evil. But only the damned are ever present in Hell, and so there exists no Good Hellspawn. A Hellspawn is often selected from among Humans, Elves or Orcs. Never from anything smaller than a Dwarf, and rarely from any creature much larger than a troll.

Creating a Hellspawn[edit]

This is an acquired template, and is only applied to Humanoids.

Size and Type[edit]

A Hellspawn's size remains that of the base creature, however, whenever it would be advantageous, a Hellspawn can be considered one size category larger.

Hit Dice[edit]

Changes to a d12

Speed[edit]

Base Creature +10

Armor Class[edit]

+4 Natural Armour

Attack[edit]

As Base Creature

Full Attack[edit]

As Base Creature

Special Attacks[edit]

Special Qualities[edit]

Stat Increases: +2 STR, +2 DEX, +2 CON


Abilities[edit]

Regenerative Healing Factor: Hellspawn gain 1 Health Per round. At level 5, and every 5 levels gained after, the amount of gained health per round is increased by 1.

Black Energy Transferal: If there are creatures/characters/etc. with an "Evil" alignment within 60 Ft. of a Hellspawn, he/she gains an additional 1 health per round

Creature of Evil control: Hell spawn can control the actions of creatures of darkness and sin, such as wolves, rats, and bats.

Near-Immortality: as long as the head of a Hellspawn is intact, they cannot die. If they are reduced to 0 hit points, they are still knocked unconscious

Flight: Hell Spawn have the capability of flight with their cape, and can fly at twice the creature's base land speed

Phasing: A Hell Spawn is able to phase through walls up to D6 times a day

Shape shifting: A Hell Spawn is able to use their cloak to transform into anything/anyone of their size class once per day for 1D6 hours

Superhuman Reflexes: Hell Spawn get +2 to all Reflex Saves

Superhuman Endurance: Hell Spawn get +2 to all Fortitude Saves

Superhuman Strength: Hell Spawn get +2 to all Strength checks

Skills[edit]

Same as base creature

Environment[edit]

Usually any deep, dark corner that is quiet, and will allow the Hellspawn to wallow in its own anguish.

Organization[edit]

Individual. While in its time on the Material Plane. A Hellspawn often secludes itself from the rest of normal society. Forming relations only with those who take pity on it, and refuse to let it be.

Challenge Rating[edit]

+2

Treasure[edit]

As Base Creature

Alignment[edit]

Any Non-Good

Advancement[edit]

By Character Class

Level Adjustment[edit]

+7

Playing a Hellspawn[edit]


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