Heinkel Wolfe (JJBA Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class was created as part of the Player Equivalent CR variant rule using the Stand User Variant (5e Class) class, and Stand User (5e Background) background, and as such is not follow traditional CR.

Heinkel Wolfe[edit]

Medium humanoid (Human), lawful neutral

Armor Class 19 (Natural Armor)
Hit Points 77 (14d8 + 14)
Speed 30 ft.

16 (+3) 20 (+5) 13 (+1) 18 (+4) 16 (+3) 18 (+4)

Saving Throws Dex +10, Int +9, Cha +9
Skills Acrobatics +10, Deception +9, History +9, Nature +9, Perception +8, Persuasion +9, Stealth +10
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing damage from Nonmagical attacks
Condition Immunities Charmed, Frightened, Unconscious (except when falling to 0 hit points)
Senses passive Perception Expression error: Unexpected number.
Languages Common
Challenge 14 (11,500 XP)

Variant Languages. If Heinkel is being used in a modern campaign with real-world languages, she can speak and write English, German, and Japanese.

Legendary Resistance (3/day). If Heinkel fails a saving throw, she can choose to succeed instead.

Regenerator. Heinkel regains 13 (2d6 + 6) hit points and the start of her turn if she has at least 1 hit point. She may spend 1 spirit point when this happens to double the hit points regained. If Heinkel takes necrotic damage, this trait doesn't work until the start of her next turn. When she is reduced to 0 hit points, she may spend 1 spirit point to remain at 1 hit point instead. If she would be killed, she must spend 2 spirit points and become incapacitated until the end of his next turn.

Spirit Points. Heinkel has 12 spirit points which she may expend. She regains all spirit points at the end of a long rest.


Multiattack. Heinkel makes 2 Iscariot pistol attacks.

Iscariot Pistol. Ranged Weapon Attack: +10 to hit, range 50/150 ft., one target. Hit: 24 (2d8 + 5) piercing damage. These must be reloaded after 18 shots.

Dragunov SVD. Ranged Weapon Attack: +10 to hit, range 180/540 ft., one target. Hit: 24 (2d10 + 5) piercing damage. This has the scope (range 540) property, and must be reloaded after 10 shots.

Heinkel_Pistols.png Heinkel_Enraged.png
Heinkel [before] and [after] encountering the Captain

Level-headed, intelligent, snarky, and a little snarky, Heinkel Wolfe was raised alongside Yumiko Takagi and Enrico Maxwell by Alexander Anderson. Like the rest of her family, her zeal and ability in combat made her a prime pick to serve as part of the Vatican's officially non-existent special combat division, Iscariot. She holds a deep relationship with Yumie, though the platonic or romantic nature of this relationship is up for debate. After Anderson fell to Alucard, she and her partner flew into a rage at Walter's disrespect for his passing, attacking him and the Captain. With her partner cut down and being shot in the mouth and throat, she was only able to survive by utilizing her newly inherited Regenerator abilities. After World War 3, she held a rivalry with Seras Victoria. Due to her androgynous appearance, priestly garb, the contradiction of two Catholic zealots of the same gender being in a romantic relationship, and a potentially joking statement by Kouta Hirano, it is likely that Heinkel is intersex.

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