Half Fey (5e Race)
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|“||The Feywilds isn't just a place. It's alive.||”|
The half fey are humanoid beings embodying the chaotic whimsy that is the beings of fey. Their hair is often in a pixie cut style, never growing too long down the back. It has the properties of staying aloft and seemingly flowing even though there is no wind. Half fey have ears long and pointed like an elf or pixie. The eyes of a half-fey seem to be able to change a variety of colors just by blinking, though their scleras are always white. Some have totally pitch black eyes like shiny pebbles. The hair and skin of half fey share the same iridescent colors, which shift and change with mood, often looking like a blend of pastel. They are very graceful and impetuous creatures, with dexterous bodies and a mischievous grin often on their face. Some say they resemble eternal children.
There are the common stories of human children swapped from birth or stolen by malicious and mischievous fey creatures, often replaced by a changeling. The stolen infant is often taken to the Feywilds, where the exposure to the flow of constant chaotic energies changes the baby. Their form becomes more colorful and chaotic, with the flow of fey energies entering and coursing through their bodies. The human side wanes and they take on properties of other fey creatures. Their color changing embodies their emotions like mood sensor rocks, and it constantly shifts. It mirrors the constant chaotic changes in the Feywilds in weather and terrain. Eventually, some half fey migrate back to the Material Realm to cause mischief like those who raised them, ignorant of their origin.
Half fey live in relative seclusion with their own kind, like the sociable pixies. They do not fully understand human concepts of settlements and permanent states of living. Many who live in the Feywilds have to deal with the constant shifting weather by migrating, though they have a hardiness that pure fey might envy. Others go to the Material Realm to enjoy the temperate woods with satyrs, fairies, and other natural fey. They live in similar loose fashions to these groups, without much of a hierarchy and wherever they please. They tend to live close by so they never have to go long distances for parties. Half fey are not particularly fond of the snooty elves, or the clod-brained dwarves and humans. However, they themselves are seen as superfluous and even more flighty than elves, as they do not produce anything, and just love to play. This is particularly true given how they love pranking travelers in the forests with their charlatan magic.
The half fey are as capricious as any mischievous fey. Their personality shifts at the drop of a dime, and they are very playful, to a fault. Things like commitments and promises are made on a whim and therefore mean little to their many faces. They have no problem skipping out on work, as they prefer to always play. They are fond of music and parties where they socialize with other fey. Being in enclosed cities of hewn stone and wood make them uncomfortable because of its rigidity and sturdiness. They like things flexible and bendy like reeds in the wind. This means they can be incredibly unreliable. However, they do make up for some of this by being good sports, often forgetting things like grudges and feuds. They have an easy-going demeanor towards life, and are great at being stress-free. This also means, however, that they are forgetful of many important things.
Half Fey Names
Half fey take a variety of Sylvan names, not having any particular rule or way about it.
Male: Firokas, Irrontha, Victhr, Reordis
Female: Legozane, Esquis, Chaetora, Frikiries
Half Fey Traits
An enchanted race born of fey influence on humans
Ability Score Increase. Your Charisma score increases by 2 and your Dexterity score increases by 1.
Age. Half fey have a longer lifespan than humans thanks to the fey energies in their bodies. They can live to nearly 500 years old, remaining youthful until death.
Alignment. Half fey can be of any alignment but tend to lean more towards chaotic because of their playful trickster nature, inherited from their fey part.
Size. They are a bit smaller than humans in height. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Acclimation. Having grown up in the unpredictable climates of the Feywilds, you are highly adaptable. As part of a short rest, you may concentrate your energies on the environment around you to attune to it. For example, if you enter an area of Extreme Cold, you may use this trait to adapt to the chill, therefore not requiring Constitution saving throws every hour. This adaptation lasts until the end of your next long rest.
Trickster. You know the ways to make people jump with small, harmless tricks. You know the prestidigitation cantrip.
Languages. You can speak, read and write Common and Sylvan.
Random Height and Weight
|4′ 9″||+2d8||110 lb.||× (2d4) lb.|
*Height = base height + height modifier
- Dungeon Master's Guide, p.110