Half-Troll (5e Creature)
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Large giant, any chaotic alignment
Armor Class 13 (natural armor)
Skills Perception +2
Keen Smell. The half-troll has advantage on Wisdom (Perception) checks that rely on smell.
Regeneration. The half-troll regains 10 hit points at the start of its turn. If the half-troll takes acid or fire damage, this trait doesn't function at the start of the half-troll's next turn. The half-troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
Troll Mutation. The half-troll gets one of the features from the troll which has been consumed by it (choose or roll a d6).
Multiattack. The half-troll makes two attacks: one with its bite and one with its war pick.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
War Pick. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.
Many have thought of trolls as a renewable food source. Whatever you cut off will grow back at a certain pace, so as long as you can keep the troll subdued and avoid it from die of severe blood loss you can have as much meat as you like. The more they eat, the more their hunger for troll flesh grows. Slowly, they mutate and gain the features of trolls, including their ability to regenerate. Eventually, these half-trolls will completely mutate into full trolls. Humanbeings, goblinoids, ogres and many other creatures with humanoid structure are vulnerable to the mutation of half-troll. Dwalvens and halflings have a certain resistance to this effect which stops the mutation at the process of troll flesh addiction. Elevens, feys and giants are totally immune to this effect, most of these folks also tend to avoid eating the flesh of another sensitive which further keep them away from mutation.
Half-Troll Adventure Hooks
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