Half-Troll (5e Creature)

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Large giant, any chaotic alignment

Armor Class 13 (natural armor)
Hit Points 47 (5d10 + 20)
Speed 30 ft.

16 (+3) 13 (+1) 18 (+4) 9 (-1) 10 (+0) 9 (-1)

Skills Perception +2
Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 12
Languages Common, Giant
Challenge 2 (450 XP)

Keen Smell. The half-troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration. The half-troll regains 10 hit points at the start of its turn. If the half-troll takes acid or fire damage, this trait doesn't function at the start of the half-troll's next turn. The half-troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Troll Mutation. The half-troll gets one of the features from the troll which has been consumed by it (choose or roll a d6).
1. The half-troll gains the adaptability of common forest troll. It has advantage on Dexterity (Stealth) checks.
2. The half-troll becomes ice cold like the ice trolls. It has resistance to cold damage.
3. The half-troll becomes a water bond creature like scrags the river trolls. It gains swim 30 ft. and hold breath ability.
4. The half-troll's skin becomes as hard as a stone troll. Granting it resistance to nonmagical piercing and slashing at the cost of 10 feet of movement.
5. Venom leads out of the body of the half-troll which is the symbol of a murk troll. It gains ability to add 1d6 poison damage to its melee weapon once per day.
6. The half-troll becomes so addicted to troll flesh that it has consumed more than one type of trolls. It gets two features above.


Multiattack. The half-troll makes two attacks: one with its bite and one with its war pick.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

War Pick. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Eat yer greens! I did, now look at me!
—Knuckles Orv, half-troll bandit leader

Many have thought of trolls as a renewable food source. Whatever you cut off will grow back at a certain pace, so as long as you can keep the troll subdued and avoid it from die of severe blood loss you can have as much meat as you like. The more they eat, the more their hunger for troll flesh grows. Slowly, they mutate and gain the features of trolls, including their ability to regenerate. Eventually, these half-trolls will completely mutate into full trolls. Humanbeings, goblinoids, ogres and many other creatures with humanoid structure are vulnerable to the mutation of half-troll. Dwalvens and halflings have a certain resistance to this effect which stops the mutation at the process of troll flesh addiction. Elevens, feys and giants are totally immune to this effect, most of these folks also tend to avoid eating the flesh of another sensitive which further keep them away from mutation.

Half-Troll Adventure Hooks[edit]

d6 Adventure Hook
1 An orc renegade is eating troll flesh to become a half-troll so it can overthrow the leader of its tribe.
2 A hag poisons the well of a village with alchemy troll blood in order to transform the people of a village into half-trolls.
3 An evil conspirator has secretly been mixing troll flesh into a prison's larder. The prisoners, now half-trolls, are planning an escape.
4 On the order of the local nobles, a massive troll hunt is being prepared so they can have a rare delicacy at their next banquet.
5 A mad alchemy scholar is experimenting on his apprentices to turn them into a private army of half–trolls
6 A group of villagers hired a company of half-troll mercenaries to repel a bandit attack. Now the half-trolls have decided to stick around and are eating the villagers out of house and home.
(0 votes)

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