Half-Troll (5e Creature)

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Large giant, any chaotic alignment

Armor Class 13 (natural armor)
Hit Points 47 (5d10 + 20)
Speed 30 ft.

16 (+3) 13 (+1) 18 (+4) 9 (-1) 10 (+0) 9 (-1)

Skills Perception +2
Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 12
Languages Common, Giant
Challenge 2 (450 XP)

Keen Smell. The half-troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration. The half-troll regains 10 hit points at the start of its turn. If the half-troll takes acid or fire damage, this trait doesn't function at the start of the half-troll's next turn. The half-troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Troll Mutation. The half-troll gets one of the features from the troll which it has consumed (choose or roll a d6).
1. The half-troll gains the adaptability of the common forest troll. It has advantage on Dexterity (Stealth) checks.
2. The half-troll becomes ice cold like the ice trolls. It has resistance to cold damage.
3. The half-troll becomes a water-dwelling creature like the river trolls, also called scrags. It gains a swimming speed of 30 feet and can hold its breath for 15 minutes.
4. The half-troll's skin becomes as hard as a stone troll. It has resistance to bludgeoning, piercing and slashing damage from nonmagical attacks but its movement speed is reduced by 10 feet.
5. Venom leaks out of the half-troll's body, the symbol of a murk troll. Once per day, when it hits with a melee weapon attack, it can cause the attack to deal an additional 3 (1d6) poison damage.
6. The half-troll becomes so addicted to troll flesh that it has consumed more than one type of troll. It has two features above.


Multiattack. The half-troll makes two attacks: one with its bite and one with its war pick.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

War Pick. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Eat yer greens! I did, now look at me!
—Knuckles Orv, half-troll bandit leader

Many have thought of trolls as a renewable food source. Whatever you cut off will grow back at a certain pace, so as long as you can keep the troll subdued and avoid it from dying of severe blood loss you can have as much meat as you like. The more they eat, the more their hunger for troll flesh grows. Slowly, they mutate and gain the features of trolls, including their ability to regenerate. Eventually, these half-trolls will completely mutate into full trolls. Humans, goblinoids, ogres and many other creatures with humanoid structures are vulnerable to mutating into half-trolls. Dwarves and halflings have a certain resistance to this effect which stops the mutation at the stage of troll flesh addiction. Elves, fey and giants are totally immune to this effect, most of these folks also tend to avoid eating the flesh of another sapient being which further keeps them away from mutation.

Half-Troll Adventure Hooks[edit]

d6 Adventure Hook
1 An orc renegade is eating troll flesh to become a half-troll so they can overthrow the leader of their tribe.
2 A hag poisons the well of a village with alchemy troll blood to transform the people of a village into half-trolls.
3 An evil conspirator has secretly been mixing troll flesh into a prison's larder. The prisoners, now half-trolls, are planning an escape.
4 On the order of the local nobles, a massive troll hunt is being prepared so they can have a rare delicacy at their next banquet.
5 A mad alchemist is experimenting on his apprentices to turn them into a private army of half-trolls.
6 A group of villagers hired a company of half-troll mercenaries to repel a bandit attack. Now the half-trolls have decided to stick around and are eating the villagers out of house and home.
(0 votes)

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