Half-Saint (5e Race)
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|“||They say that when a saint dies, an angel cries... and the cycle begins anew||”|
Half-saints appear to be normal humans at a glance, with a stature like that of graceful, lithe elves usually. Their ears are slightly pointed and they are often described to have angelic, beautiful features. Half-saints usually have golden eyes, though some have an ethereal blue or green, even white. These eyes are described to look like light pours forth and makes them crystalline and beautiful. They also usually have white hair, though there are some with just pale hues, like white rose-gold. From birth, half-saints carry the marks of scars on their body, despite probably never having endured such punishment. Some have tattooed patterns instead of these scars. Their skintones vary, like that of humans, though some are reported to be unnaturally light, such that they are near reflective.
When a saint dies, some go to an elysium for the beneficent, while others go to the Fugue Plane to be washed and reborn. Sometimes a god will find them too valuable to be wholly erased, and so induce an error in the cleansing process. This disrupts the memory loss usually caused in the Fugue Plane when a soul is getting ready to be reborn. As a result, half-saints are born out of the soul of a saint with incomplete memories. They are put into the soft flesh of a human, which is the most base form a saint can be condemned to if they were previously a powerful dragonborn or other. However, from a young age, they recall sufferings they may have endured in their time of sainthood through odd dreams and memories that are left over from the cleansing. Most will discover they have an attunement for magics that others do not. Their new purpose is never truly revealed, leaving many to wander and wallow in these memories. Some are pushed to insanity with a division of identity. It is assumed the gods allowed them to be reborn this way out of the naive notion that they will be a benevolent force in the world.
Half-saints are few enough that they have no society to call their own. They commonly dwell within the communities in which they were born. However, the incomplete memories and their powers usually drive them to search for explanation of their being and purpose. Many times, they will cross paths with other half-saints in their similar endeavors. Half-saints usually then form groups that migrate from place to place in search of fragments of their past to piece together who they are and why they are here. They feel the most kindred feelings with others of their race, as they share the same mental burdens of unknowing. Many half-saints are drawn to religious communities and doing good deeds in society, like giving alms or smiting evil creatures. They usually hold a very stark worldview of good and evil, and it is said that their souls are "angel-touched" so as to protect them.
Upon discovering their true selves, half-saints will take on their old moniker. For the many who never arrive to this revelation, they keep the Common names they are given by their birth parents.
Male: Arc, Orion, Icas, John
Female: Ahri, Mira, Ruby. Joan
Ability Score Increase. Your Wisdom score increases by 2, and one other ability score of your choice increases by 1.
Age. Half-saints have elongated lifespans from the deity's touch. They live up to around 170 years of age.
Alignment. Half-saints retain a semblance of saintly goodness, but the cleanse renders them to be open to changing.
Size. Half-saints have the size generally akin to humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. The eyes of a saint can pierce the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Faith Caster. You bear with you the saintly magics from your past life. You know one cantrip of your choice from the cleric spell list. Starting 5th level, you can cast the water walk spell once, without needing material components. You must finish a long rest before using this spell again. Wisdom is your spellcasting ability for these spells.
Angelic Protection. You are resistant to radiant damage.
Martyr. Like the immaculate good saints, you give yourself for the sake of others. If a creature friendly to you within 5 feet of you is attacked by a spell, you may expend your reaction to protect them, allowing them to take no damage from the attack. The recoil of the attack directs onto you instead, and you take the damage. You must finish a short or long rest before using this feature again.
God's Tongue. You are given the glib tongue known of saints who proselytize. You are proficient in the Persuasion skill.
Languages. You can speak, read and write in Common and Celestial.
Random Height and Weight
|5′ 4″||+2d10||120 lb.||× (2d4) lb.|
*Height = base height + height modifier