Half-Minotaur (5e Race)
From D&D Wiki
Half-Minotaurs are usually hot-headed and stubborn. They're mistrustful people in general, typically because they have had troubled childhoods and/or have been chased out of towns and scorned by people for their appearance/race. Due to this, they tend to be wanderers of sorts and live in the wilderness.
Half-Minotaurs resemble humans for the majority and as such are medium creatures. The average male is around 6′ 6″ tall and the average female is around 6′ 1″ tall. The average male weighs at least 230 pounds, whereas the average female weighs at least 180 pounds. Most of the time their skin color matches their human parent, but Half-Minotaurs can also have tan, red, brown, white, gray, and black skin colors. Half-Minotaurs can have most feasible eye colors, though red and violet are very rare. Hair colors tend to be brown, black, white, gray, and red, though red is rare for them. Just about all Half-Minotaurs have horns, even the females. When generating a Half-Minotaur, if you feel the need, roll a percentile die. 1% have no horns. Some Half-Minotaurs have hooves, but this is an uncommon trait, about a 10% chance. Half-Minotaurs have about a 40% chance to have a tail. Most Half-Minotaurs tend to grow more hair than humans and in more places. It's about a 5% chance for a Half-Minotaur to grow hair over their entire body.
Shunned by both their human and minotaur cultures, half-minotaurs usually travel alone in a nomadic fashion.
Half-minotaurs are usually named by their mothers if not orphaned. If the half-minotaur is orphaned and not adopted, it goes nameless until it learns a language and names itself something that it identifies within the language they learn. Names can differ based on what's common in the region they live in.
Half Minotaur Traits
The further hybridization between bull and humans.
Ability Score Increase. Your Strength score increases by 2 and your Wisdom score increases by 1.
Age. Half-minotaurs mature at 17 years old and live for about 150 years.
Alignment. Half-minotaurs tend towards the chaotic alignment: as outcasts, they have trouble adhering to rules and ethics.
Size. Half-minotaurs are between 6 and 7 feet tall and weigh between 280 and 340 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Charge. If you move at least 20 feet in a straight line towards a target and make an attack with your Horns on the same turn, the target takes an extra 1d6 piercing damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed up to 10 feet away and be knocked prone. The DC for the save is 8 + your Strength modifier + your proficiency bonus.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Horns. You have a set of horns that can be used as a weapon. You are proficient with your Horns, which deal 1d6 piercing damage on a successful hit.
Labyrinthine Recall. You have advantage on making Intelligence checks to recall any path you have previously traveled.
Tireless. You don't suffer the effects of the first level of exhaustion. exhaustion affects you normally while you have two or more levels of it.
Languages. You can speak, read, and write Common and a language from which your human parents could speak.
Random Height and Weight
|Base Height||Height Modifier||Base Weight||Weight Modifier|
|5′ 11″||+2d8||230 lbs.||× (2d6) lbs.|