Half-Gnome (5e Race)

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Half-Gnome[edit]

"You're a..." "Half-Gnome, yes, now will you stop hitting on me you clumsy dwarf?!" "I, uh, I'm sorry, I thought you were a dwarven female not a half-gnome female." "Did you seriously just call me a girl? Do you not see this well trimmed beard?" "Yeah, exactly! just like a dwarven female." "go eat a rock, dwarf!" -A day at the bar.

Physical Description[edit]

Don't ask don't tell how it happened, imagine the cunning tinkering of gnomes with the curiosity and creativity of Humans. They are still rather small, but more muscular than your average gnome, but more civilized than a dwarf thats for sure!

History[edit]

Rare and mistaken Half gnomes have a hard time keeping up their natural delight for being alive, some can be downright dreary, thinking that if you're conscious you must be depressed, or at least cynical. They can fit in almost anywhere though and have extremely good adaptability.

Society[edit]

Half-Gnomes are a mixing pot of whatever society they were raised in, if left alone though, they live just like most any gnome with the exception of recording everything they do and caring slightly less about nature.

Half-Gnome Names[edit]

The names remain the same as any human/gnome/Dwarven like ancestor.

Half-Gnome Traits[edit]

Imagine a dwarf, now imagine a smart, civilized, happy, and precise dwarf with a well trimmed small beard. This is a half-gnome.
Ability Score Increase. Your Intelligence score increases by 2, and two other ability scores of your choice increase by 1.
Age. Half-Gnomes reach adulthood around 30 and live up to 300 years.
Alignment. Their rarity makes them lean more towards chaos, but they still have a good heart usually.
Size. 3-5ft in height, small.
Speed. Your base walking speed is 25 feet.
Darkvision. Still familiar with holes and caves, Half-Gnomes have a darkvision of 60 feet. You can't discern color in darkness, only shades of grey, about 50 of them to be precise.
Gnome Cunning.. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Languages. You can speak Common, Gnomish, and one extra language of your choice.


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