Half-Gnoll (5e Race)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Lore could use work as its weak. Giving a tangible reason for how they are created is a good start. Gnolls don't have traits like this at all and the traits are given don't make much sense given the origins. In addition, the wording for these traits are off. See the 5e Race Design Guide.

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Half-gnolls are gnolls born with human intelligence. They look almost exactly the same as normal gnolls, and because of this, are feared and/or despised by almost everyone.
This is unjust however, because half-gnolls are not naturely evil and not nearly as savage as normal gnolls.
They do still have some of the savage spirit of normal gnolls, and can be cruel and merciless in a fight, even when they are of good alignment.

Physical Description[edit]

Half-gnolls look almost exactly the same as normal gnolls, maintaining thier coats and hyena like appearence (depending on heritige, spotted or striped), exept for a slightly shorter and more upright stature.


Half-gnolls are created very rarely when a hyena eats a creature slain by a flind who has been somehow affected by a celestial or other powerful good aligned creature or when a human and a gnoll reproduce.
Half-gnolls are never created by Yeenoghu. Half-gnolls can reproduce with other half-gnolls, which will always birth a half-gnoll. Half-gnolls can reproduce with gnolls and humans, but not any other intelligent creatures.


Half-gnolls are almost never accepted by either gnolls or other intelligent races, so they live with each other in small groups of about 5 to 15 half-gnolls.
Secrecy is very important in half-gnoll groups, and they try to hide from all other intelligent creatures, only fighting when they have no other choice. Only the bravest of half-gnolls leave their groups to become adventurers, and such half-gnolls always try to hide their identity as much as possible, like using some sort of magic or hiding their faces. Sadly, a lot of half-gnoll adventurers are killed by ignorant town guards.
There are a few relatively large half-gnoll societies of about 50-100 half-gnolls in Toril, all of them situated on the Sword Coast. one of them is situated in the High Forest, another one is situated in Neverwinter wood, and the location of the rest of them is unknown. The only place where half-gnolls aren't killed on sight is Silverymoon, where half-gnolls have gained a little bit of respect because of the good deeds of the half-gnoll wizard Ivor, who defeated a powerful beholder. Half-gnolls despise Yeenoghu and sometimes will perform rituals that are supposed to weaken Yeenoghu (but the rituals don't actually work). On very rare occasions, a half-gnoll adventurer will join a group of other outcast adventurers, which is usually a half-gnoll's first true interaction with other intelligent non-half-gnoll creatures. Half-gnolls sometimes worship Ilmater, but they mostly aren't familiar with any other gods

Half-Gnoll Names[edit]

Half-Gnolls usually take on gnoll or human names.

Half-Gnoll Traits[edit]

Gnolls with human intelligence.
Ability Score Increase. Your Strength score increases by 2, and your Dexterity score increases by 1.
Age. Half-gnolls mature at the age of 20 and don't get much older than 55.
Alignment. Half-gnolls tend to be chaotic, and are more often neutral than not.
Size. Half-gnolls are about the same size and weight as ordinary gnolls. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Bite. You are proficient with your bite attack, which is a melee weapon that deals 1d8 piercing damage.
True Darkvision. You can see in perfect color no matter how dark it is and are not hindered by any restrictions on feet into the darkness.
Frightful Appearance. You have proficiency and advantage on intimidation.
Predator. You are proficient in the stealth and perception skills and have advantage on tracking blood trails.
Languages. You can speak, read, and write Common and Gnoll.

Random Height and Weight[edit]

Table: Half-Gnoll Random Height and Weight
Base Height Height Modifier Base Weight Weight Modifier
6′8″ +2d6 210 lb. × (2d4) lb.
d6 Quirks/caracter traits
1 I panic at the slightest bit of noise in quiet places, because I'm scared it's someone who wants to kill me.
2 I always cover my face, even when I am with people I trust.
3 Hyenas constantly follow me.
4 I worship Ilmater and constantly ramble on about how great he is.
5 In battle, my gnoll side takes over and I brutally murder my enemies.
6 I get along well with dogs and wolves.

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