Half-Giant Paragon (3.5e Racial Paragon Class)
From D&D Wiki
The Half-Giants of Tirr are a powerful set of psionic humanoids who find themselves in a strange world that tends to dislike them for what is viewed as either deformity or abomination. While not all Half-Giants are subject to such racial prejudices (many get along in society very well, in some progressive locations or after having convinced the populace of their worth), most do have to bear the stigma of being a half-breed between a human and a giant.
Not all Half-Giants wish to reclaim their heritage, considering the stigma carried by their parent races among each other. Those that do, however, often seek to grasp their natural talents to the fullest, and rather than simply have the latent powers of their kind, they choose to actively hone them. Such individuals are a force to be reckoned with, as they represent the truest of Half-Giants; Those who are not repelled by the nature of their kind, but instead, embrace it and use their natural talents to great effect.
For more information on the individual characteristics and preferences of Half-Giants, see the Half-Giant page.
Game Rule Information
Abilities: High Wisdom is important to a Half-Giant paragon to take advantage of his latent psionics, and his Stomp ability. Strength and Constitution are all important for combat, and high Intelligence helps him with his skills.
Alignment: Any, usually chaotic.
Hit Die: d10.
The Half-Giant paragon's class skills (and the key ability for each skill) are Autohypnosis (Wis), Climb (Str), Concentration (Con), Intimidate (Cha), Jump (Str), Knowledge (Psionics) (Int), Listen (Wis), Psicraft (Int), Profession (Wis), Sense Motive (Wis), and Survival (Wis).
Skill Points: (6 + Int modifier per level, ×4 at 1st level)
|Special||Power Points per Day|
|1st||+1||+2||+0||+0||Stomp, Low-Light Vision, Divided Ancestry||—|
|2nd||+2||+3||+0||+1||Bonus Feat, Fire Acclimated||+1 level of existing class|
|3rd||+3||+3||+1||+2||Ability boost +2||+1 level of existing class|
All of the following are class features of the Half-Giant paragon class.
Weapon and Armor Proficiency
Power Points per Day
At each level you gain power points and an increase in effective manifester level as if you had also gained a level in a psionic class to which you belonged before adding this racial paragon level. If you had more than one manifesting class before adding this racial paragon level, you must decide to which class to add each level for the purpose of determining class abilities.
A Half-Giant Paragon gains the ability to use Stomp as a psi-like ability a number of times per day equal to his racial paragon class levels. The manifester level for this ability is equal to one-half the character's hit dice (minimum 1st). The save DC is Charisma-based.
Low-Light Vision (Ex)
At 1st level, a Half-Giant paragon can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
Divided Ancestry (Ex)
Unlike other racial paragons, Half-Giants can take levels in more than one racial paragon class. After gaining at least one level as a half-giant paragon, a character can take human paragon levels.
Bonus Feat (Ex)
At 2nd level, a half-giant paragon gains a bonus feat. The character must meet the feat's prerequisites normally.
Fire Acclimated (Ex)
Ability Boost (Ex)
At 3rd level, a half-giant paragon increases one ability score of her choice by 2 points.