Half-Cerberus (5e Race)
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|“||Life... it always ends. Things aren't quite what they seem. Always trust your nose||”|
|—Jumima, a Half-Cerberus|
Half-cerberi are humanoids with three heads. Their limb arrangement and everything below the neck is fairly normal, with a body not unlike that of a human. However, each head is like that of a canine. There are different types of heads, though all generally resemble something like a dog. In this way, they are a dog-headed person. Half-cerberi are taller than the average human, with a toned body befitting their stature. Each of their canine heads share one mind and speak at the same time, as though in sync. Their jaws are powerful and able to chew bones. Due to the sync of their heads, while one is incapacitated, the other two also lose control and end up same. However, their multitude of senses do help stave off the severity of some effects sometimes since each head supports the other.
Half-cerberi are created from the very thoughts of the monstrous, three-headed dogs of the Underworld. It is said that when an underworld cerberi dreams of becoming human, a half-cerberi is born. These dreams take humanoid form in the Material Plane. They manifest as normal-looking human babies that rely on kind hearts to take them in as their own. Until their 10th birthday, they look like normal humans and grow as such. Once they reach their 10th year, however, a face begins to sprout on their shoulders and their own heads become more and more canine. The faces on their shoulders eventually become heads and move upward until all heads connect by the base of the neck. By then, the half-cerberi is usually realized to be something monstrous and few will continue to tolerate their existence.
Attitude and Beliefs
Half-cerber have a tough attitude usually since they grow up ostracized and hunted for their appearance. This does not mean they are innately evil like the cerberi who dreamt them into existence though. They can be soft and gentle, too, having a conscience similar to that of a human. Instinctively, many believe they were destined to do great things, even those unaware of their origin. It seems they have a shard of innate pride. Like a cerberus, they are also protective and wary people, very territorial about those they see as their allies, and absolutely hostile towards enemies. Many a half-cerberus reports having strange dreams of roaming in the fields of the dead in the afterlife. This sometimes prompts them to go on an odyssey to find the cerberi which dreamt them.
Half-Cerberus have typically normal human names, and sometimes rename themselves after their heads are grown.
Male: Bovif, Chan, Bim, Shirdotsk, Trerber, Ashward.
Possible Names After heads are grown: Drozganor, Tugomoz, Bastrizan, Okoxath, Trazgelon.
Female: Keirvarrai, Terraflower, Cuwo, Firebreaker, Varo, Rotsk
Possible Names After heads are grown: Juroth, Moggal, Jorzodug, Rag'thazek, Dronorith.
Three headed humanoids.
Ability Score Increase. Your Strength score increases by 2 and your Constitution score increases by 1.
Age. Half-cerberi reach maturity around age 10 and can live up to 300 years. They progress in age as a human would, albeit slower.
Alignment. Half-cerberi tend to be chaotic in nature, though they can be any of the alignments. Most tend to also be of the evil alignment, often due to the world's rejection and the fury of a cerberus in their blood.
Size. Half-cerberus tend to be somewhere around 6-7 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Strong Jaw. You have a jaw that can nearly bite through steel. Your jaw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Strong Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Multi-Headed. You have three heads. You can speak through any of the heads and see through their eyes. However, if a condition affects one head, all three are affected. In addition, you have advantage on saving throws against being blinded.
Houndish Sight and Smell. You are proficient in the Perception skill.
Hellish Legacy. Your creature type is both Humanoid and Fiend.
Flaming Flair. You know the the produce flame cantrip. Charisma is your spellcasting modifier for this spell.
Hellish Resistance. You are resistant to fire damage.
Languages. You can speak, read, and write Common and Infernal.
Random Height and Weight
|5′ 8″||+2d6||150 lb.||× (2d8) lb.|
*Height = base height + height modifier