Hakurouken (5e Equipment)

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Weapon (scimitar), artifact (requires attunement by a creature with a Wisdom score of 15 or higher)

This wakizashi was forged by the same hands that crafted the Roukanken, meant to be wielded together with that blade. Hakurouken looks much like a proper wakizashi, however those who gaze at it feel a slight sense of surety and certainty in their hearts, as if the blade's simple and modest appearance helps to lay their fears to rest. Much like the Roukanken however, a closer inspection reveals that the craftsmanship is nigh impeccable, with zero imperfections anywhere in its construction; the blade also never rusts or dulls.

When attuned to this weapon, one who holds it feels their fears melt away, and a strong sense of finality, self-confidence, and certainty in their soul; they feel that they can stand true to themselves without hesitation.

Becoming Accustomed to Hakurouken

Due to the incredibly powerful and spiritual nature of this weapon, simply attuning to and picking up this weapon is not enough to unleash its full potential. One must go through extensive use and long-term "attunement" by wielding this weapon in many battles and circumstances, gradually unlocking its abilities through understanding this weapon at a more spiritual level, which takes time and patience. When attuned to this weapon, the wielder begins with it in its modest form. At certain levels, or after enough time has passed, or otherwise after certain story progression has been achieved (all at DM discretion), then the Hakurouken will progress to its next form, eventually becoming The Blade of Purification Hakurouken. Recommended levels are listed for each form.

Modest Hakurouken

Lightweight. This weapon's weight is 1 lb.

Ceremonial Relic. This weapon can be used as any type of spellcasting focus. Additionally, any spells that deal radiant damage have their radiant damage doubled when cast using this weapon as a focus.

Sword of Spirit. On a hit, this weapon deals an extra 1d6 psychic damage.

Unbreakable Edge. This weapon cannot be broken by any known means. Additionally, if it would be targeted by an effect that would destroy a weapon, such as a Rust Monster's Rust Metal trait or Antennae action, it instead ignores it.

Ceremonial Blade Hakurouken

Recommended Level: 7th Level

Lightweight. This weapon's weight is 1 lb.

Ceremonial Relic. This weapon can be used as any type of spellcasting focus. Additionally, any spells that deal radiant damage have their radiant damage doubled when cast using this weapon as a focus.

Ceremonial Steel. As your first shreds of understanding about this weapon begin to come together, you notice that this weapon's blade begins to shine with a very faint sheen. Now, on a hit, this weapon deals 1d6 radiant damage instead of the slashing normal for a scimitar.

Sword of Spirit. On a hit, this weapon deals an extra 1d6 psychic damage.

Unbreakable Edge. This weapon cannot be broken by any known means. Additionally, if it would be targeted by an effect that would destroy a weapon, such as a Rust Monster's Rust Metal trait or Antennae action, it instead ignores it.

Without Hesitation. Having this weapon in your possession has begun to give you the slight feeling that your motives are always just and that you will never again show hesitation in your judgement. You are now immune to the charmed and frightened conditions. Additionally, you now gain proficiency in Wisdom saving throws. If you're already proficient in Wisdom saving throws, then you instead now add double your proficiency bonus to any Wisdom saving throw you make.

Exorcising Blade Hakurouken

Recommended Level: 10th Level

Lightweight. This weapon's weight is 1 lb.

Ceremonial Relic. This weapon can be used as any type of spellcasting focus. Additionally, any spells that deal radiant damage have their radiant damage doubled when cast using this weapon as a focus.

Ceremonial Steel. On a hit, this weapon deals 1d6 radiant damage instead of the slashing normal for a scimitar.

Hesitance-Slashing Blade. As your spirit begins to passively attune to this weapon more over time, the blade slowly starts to reveal to you more of its power. Now, on a hit, this weapon deals an extra 2d6 psychic damage. Additionally, this weapon now has a +1 bonus to attack and damage rolls you make with it.

Unbreakable Edge. This weapon cannot be broken by any known means. Additionally, if it would be targeted by an effect that would destroy a weapon, such as a Rust Monster's Rust Metal trait or Antennae action, it instead ignores it.

Without Hesitation. Having this weapon in your possession has begun to give you the slight feeling that your motives are always just and that you will never again show hesitation in your judgement. You are now immune to the charmed and frightened conditions. Additionally, you now gain proficiency in Wisdom saving throws. If you're already proficient in Wisdom saving throws, then you instead now add double your proficiency bonus to any Wisdom saving throw you make.

Cutting Ties. As an action on your turn, you may use this weapon to make a special attack. The target must be an ally within this weapon's reach who is suffering from a curse or is being possessed. When you make this attack, the target takes an amount of radiant damage equal to 1d6 + your Wisdom modifier, and then one curse of your choice ends on the target, or if the target is being possessed, you may instead choose to instantly end the possession effect. Additionally, you yourself can no longer be possessed.

Pure Blade Hakurouken

Recommended Level: 14th Level

Lightweight. This weapon's weight is 1 lb.

Ceremonial Relic. This weapon can be used as any type of spellcasting focus. Additionally, any spells that deal radiant damage have their radiant damage doubled when cast using this weapon as a focus.

Purification Steel. After enough time, you begin to feel like you almost understand this weapon perfectly. Now, on a hit, this weapon deals 2d6 radiant damage instead of the 1d6 slashing normal for a scimitar.

Hesitance-Slashing Blade. Over the time you've had this weapon for, you have begun to feel as if your soul resonates with it. On a hit, this weapon deals an extra 2d6 psychic damage. Additionally, this weapon now has a +2 bonus to attack and damage rolls you make with it.

Unbreakable Edge. This weapon cannot be broken by any known means. Additionally, if it would be targeted by an effect that would destroy a weapon, such as a Rust Monster's Rust Metal trait or Antennae action, it instead ignores it.

Without Hesitation. Having this weapon in your possession has begun to give you the slight feeling that your motives are always just and that you will never again show hesitation in your judgement. You are now immune to the charmed and frightened conditions. Additionally, you now gain proficiency in Wisdom saving throws. If you're already proficient in Wisdom saving throws, then you instead now add double your proficiency bonus to any Wisdom saving throw you make.

Cutting Ties. As an action on your turn, you may use this weapon to make a special attack. The target must be an ally within this weapon's reach who is suffering from a curse or is being possessed. When you make this attack, the target takes an amount of radiant damage equal to 1d6 + your Wisdom modifier, and then one curse of your choice ends on the target, or if the target is being possessed, you may instead choose to instantly end the possession effect. Additionally, you yourself can no longer be possessed.

The Blade of Purification Hakurouken

Recommended Level: 17th Level

Lightweight. This weapon's weight is 1 lb.

Ceremonial Relic. This weapon can be used as any type of spellcasting focus. Additionally, any spells that deal radiant damage have their radiant damage doubled when cast using this weapon as a focus.

Purification Steel. On a hit, this weapon deals 2d6 radiant damage instead of the 1d6 slashing normal for a scimitar.

Hesitance-Slashing Blade. Finally, after the great deal of time you've spent with this weapon, you feel as if it is an extension of your own spirit. On a hit, this weapon deals an extra 2d6 psychic damage. Additionally, this weapon now has a +3 bonus to attack and damage rolls you make with it.

Unbreakable Edge. This weapon cannot be broken by any known means. Additionally, if it would be targeted by an effect that would destroy a weapon, such as a Rust Monster's Rust Metal trait or Antennae action, it instead ignores it.

Without Hesitation. Having this weapon in your possession has begun to give you the slight feeling that your motives are always just and that you will never again show hesitation in your judgement. You are now immune to the charmed and frightened conditions. Additionally, you now gain proficiency in Wisdom saving throws. If you're already proficient in Wisdom saving throws, then you instead now add double your proficiency bonus to any Wisdom saving throw you make.

Cutting Ties. As an action on your turn, you may use this weapon to make a special attack. The target must be an ally within this weapon's reach who is suffering from a curse or is being possessed. When you make this attack, the target takes an amount of radiant damage equal to 1d6 + your Wisdom modifier, and then one curse of your choice ends on the target, or if the target is being possessed, you may instead choose to instantly end the possession effect. Additionally, you yourself can no longer be possessed.

Judgement. Over all your trials and tribulations, with this weapon having accompanied you through them all, your understanding of it has risen to insurmountable heights, and with it you have managed to unlock this weapon's full potential. When you hit a creature with this weapon, you may choose to cause an additional effect to the target depending on their creature type, as listed below:

  • If the target is a full undead, it takes twice the normal radiant damage, and must succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + your Wisdom modifier) or be purified. An undead that is purified by this effect is instantaneously destroyed, and if they have a soul, it is ushered to heaven. A soul ushered to heaven in this way has its alignment changed to good if it was previously evil.
  • If the target is not a full undead, unless it has damage resistance or damage immunity to psychic damage, the target makes all its Wisdom saving throws at disadvantage until the start of your next turn. You may only have one creature subject to this effect at a time.

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