Haibane (5e Race)
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|“||Nobody knows exactly what we are... if we're human or not. We call ourselves the Haibane, which means 'charcoal feathers'.||”|
Haibane are virtually indistinguishable from humans at first glance. Then you notice the halo and the small pair of wings on their backs. But they are not real angels, as their wings always look dusty and grey. These wings erupt from their back with a burst of blood when they are first born. The halo, which is metallic, often emits soft gold or white light and makes the haibane look beautiful. Their wings can change tints based on the weight of their thoughts, which may result in the inability to use them. If they are very wracked with guilt and bad thoughts, their wings turn black and leaden.
The haibane are former humans who died and went to the Fugue Plane. At the end of their tenday stay, a baatezu would often come to hopefully bargain with them and make them into future demons. This is often repugnant to those who were good-aligned. Those who refused were offered a chance at salvation by celestial counterparts of the baatezu. They would be reborn in cocoons with a dream sequence that cryptically explained their sins and what they must let go of to purify their wings and gain the ability of flight. The souls who accepted this offer would then return to the Material Realm as a haibane to do social work and hopefully attain promised salvation.
Haibane are born in high walled cities that prevent any from leaving unless they can fly. These cities are founded by the Charcoal Wings Foundation, which oversees the redemption and birth of haibane. They do not allow for the use money in the form of real currency, being considered too "pure" to handle it. They instead use slips of paper or bargain with feathers within their own societies, which they are usually bound to until they learn to fly. To any normal non-haibane, seeing a haibane is a sign of good fortune to come, and to have one live with your household is said to bring great wealth. Haibane are often instilled values of goodness and are very helpful to any society. In general, haibane are forbidden to leave their cities until their "Day of Flight," which is when their wings have developed and become pure enough so as to allow for flight. Those who learn to fly are given real money to use outside their walled shelter cities, which are like hatcheries for haibane. Once they fly over the wall and leave, they usually never look back and commit to doing good deeds for the outside world as well.
Haibane are named with inspiration from the dream they experienced in their cocoon, a dream that abstractly tells of the events leading up to, or how, they died in their previous life.
Male: Akira, Ayumu, Haruto, Hibiki, Kazuki, Kyou, Michi, Noboru,
Female: Hikari, Homura, Kana, Kuu, Nemu, Rakka, Reki, Sakura
These humanoids were once many things. Lovers, heroes, even villains once. Granted a second chance at life, with no memory of before, they now atone for the sins of their past lives.
Ability Score Increase. Your Charisma score increases by 1.
Age. Haibane do not age or die of age. They always look to same from the day they emerged from their cocoons, to the day they are permitted to rest at last at the gods behest.
Alignment. Due to their unconscious desire to atone for the errors and sins of their past life, haibane are of lawful alignment more often than not.
Size. Haibane have a body size and shape like a humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Guiding Light. This halo exists to guide the haibane in their path to redemption. By using a bonus action, you can emit bright light within a 5-foot radius of your position. You may dispel this effect with another bonus action.
Wings. You have a pair of wings that you may have been born with, but it takes a bit of salvation to fully use. At 5th level, you gain a flight speed of 30 feet.
Languages. You can read, write, and speak Common and Celestial.
This haibane subrace has a greater sense of purity and good. They're also usually in the know about the mystery that surrounds the haibane.
Ability Score Increase. Your Wisdom score increases by 1.
Stronger Halo. Your Guiding Light range is 10 feet.
Weak Trance. Holy haibane don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 6 hours a day. While meditating, you can dream and replay your cocoon dream. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Knowledge of Divinity. You are proficient in the Religion skill.
These haibane have larger wings, but that doesn't say much for their piety.
Ability Score Increase. Your Dexterity score increases by 1.
Powerful Wings. At 5th level, you gain a fly speed of 60 feet instead of 30.
Hollowed Bones. To compensate for flight, your body is lighter and weaker. You are vulnerable to bludgeoning damage.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Random Height and Weight
|Base Height||Height Modifier||Base Weight||Weight Modifier|
|5′ 0″||+2d6||110 lb.||× (1) lb.|