Hagoromo, Young (Shinobi World Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Hagoromo Otsutsuki[edit]

Medium humanoid (Uchiha/Uzumaki), lawful good

Armor Class 24 (Natural Armor)
Hit Points 175 (27d8 + 54)
Speed 65 ft.

10 (+0) 18 (+4) 14 (+2) 18 (+4) 12 (+1) 12 (+1)

Saving Throws Dex +11, Int +11
Skills Arcana +11, History +11, Perception +8, Persuasion +8
Senses passive Perception 18
Languages Common
Challenge 23 (50,000 XP)

Chakra. Hagoromo has 72 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Otsutsuki Chakra. Hagoromo has 50 additional chakra points which he can expend. These chakra points can be regained as a bonus action for 1 chakra not granted by this feature.

Evasion/Endurance. When Hagoromo is targeted by an area effect that lets him make a Dexterity or Constitution saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Ninja Speed. Hagoromo can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.

Eternal Mangekyō Sharingan. Hagoromo benefits from the following:

  • Advantage on Wisdom and Dexterity saving throws.
  • Advantage on Perception checks.
  • Hagoromo automatically detects visual illusions and genjutsu and has advantage on saving throws against them.

Chakra Sense. When Hagoromo takes the search action, he may also attempt a DC 13 Perception check to locate living creatures and magical effects within 30 feet. He see a faint outline around the detected chakra source and what school of magic or chakra nature the magical effect was created from, or one that the creature can use if any, can be discerned by him. This effect can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.


Multiattack. Hagoromo can make 3 unarmed strike, Susanoo Strike, or Susanoo Shortsword, or Susanoo Katana attacks.

Unarmed Strike. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (5d4 + 4) magical bludgeoning damage.

Kunai. Thrown Weapon Attack: +11 to hit, range 30/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage. Hagoromo may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit.

Skeletal Susano'o. Hagoromo becomes Large and gains 30 temporary hit points. Hagoromo must spend 2 chakra points at the end of each of his turns to maintain this effect.

Humanoid Susano'o. Hagoromo becomes Huge and gains 45 temporary hit points. Hagoromo can allow creatures of his choice into his space, causing any attacks that would target them to target him instead, however, the creature cannot affect anything outside of his space from within. If Hagoromo and another creature are both occupying his space, they may contribute the benefits of any feature that has a duration and would target themselves, such as Second Stage or Sage Mode, to Hagoromo instead. When Hagoromo moves by any means, he may choose to cause all creatures within his space to move in the exact same manner. This may be used as a bonus action while Skeletal Susano'o is active. Hagoromo must spend 2 chakra points at the end of each of his turns to maintain this effect.

Armored Susano'o. Hagoromo gains the effects of Humanoid Susano'o, a 10 ft. bonus to his reach, and 60 temporary hit points. This may be used as a bonus action while Skeletal Susano'o or Humanoid Susano'o is active.

Complete-Body Susano'o. Hagoromo gains the effects of Armored Susano'o, a 60 ft. flying speed, and 105 temporary hit points, he may make 2 additional attacks when he takes the Attack action, and he becomes Colossal. Additionally, Hagoromo may give a creature that he can touch other than himself the benefits of Susano'o instead, though Hagoromo must fulfill Susano'o's chakra cost. Only 1 creature may benefit from Hagoromo's Susano'o at a time.

Susano'o Strike. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) magical bludgeoning damage. On a successful hit, Hagoromo can attempt to grapple a creature with advantage. This can only be used while any Susano'o is active.

Susano'o Crush. A creature that Hagoromo is grappling must succeed a DC 19 Constitution saving throw or take 22 (4d8 + 4) magical bludgeoning damage. This can only be used while any Susano'o is active.

Susano'o Shortswords. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) magical slashing damage. If Hagoromo takes the Attack action and only make attacks with these weapons, he may take the attack action as a bonus action on the same turn, but may only make attacks with these weapons during this attack action. This can only be used while Humanoid Susano'o, Armored Susano'o, or Complete-Body Susano'o is active.

Susano'o Katana. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 21 (2d12 + 8) magical slashing damage. This can only be used while Armored Susano'o, or Complete-Body Susano'o is active.

See Hagoromo's Jutsu

  • DC - 19
  • Attack bonus - +11


Long before era of shinobi, Kaguya and her husband Tenji had twin sons of immense power, Hagoromo and Hamura. While Hamura was born with the same eyes as their mother, Hagoromo was born with something entirely new; the Sharingan. But as the two boys eased into adulthood in the peaceful world their mother had created, her mind gave way to the Ten-Tails within her, transforming into the horrid beast and attempting to consume the chakra within them. After months of constant battle, the brothers formed a Chibaku Tensei large enough to seal her body away, placing it far into the atmosphere as the moon to be protected by Hamura, while Hagoromo sealed her chakra within himself.

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