Gwess (JJBA Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class was created as part of the Player Equivalent CR variant rule using the Stand User Variant (5e Class) class, and Stand User (5e Background) background, and as such is not follow traditional CR.

Gwess[edit]

Medium humanoid (Human), chaotic evil


Armor Class 13
Hit Points 60 (11d8 + 11)
Speed 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 17 (+3) 13 (+1) 17 (+3) 18 (+4) 18 (+4)

Saving Throws Wis +8, Cha +8
Skills Acrobatics +7, Animal Handling +8, Athletics +6, Investigation +7, Nature +7, Perception +8, Performance +8, Persuasion +8, Sleight of Hand +7, Stealth +7
Senses passive Perception Expression error: Unexpected number.
Languages English
Challenge 12 (8,400 XP)


Stand Proud Focus. Gwess takes 3 less damage from from non magical piercing, slashing, and bludgeoning damage. He also gains advantage on saving throws against being Charmed, Frightened, and Paralyzed.

Exchange Blows. When Gwess takes damage from a hostile creature or as a bonus action, she makes a DC 11 Constitution saving throw. On a success, she or can make 1 additional melee attack on each of their turns. He can only have up to 4 "Exchange Blows Stacks" at once. Using extra attacks during your turn does not consume the stacks. He may spend 1 stack to make a melee attack against creature without using a reaction. All stacks are lost once initiative ends.

Exploit the Armor. When Gwess successfully hits a creature with a melee attack, her melee attack rolls gain a +1 bonus against the target for 24 hours. This can stack up to +5.

Spirit Points. Gwess has 8 Spirit Points which she can expend. All spirit points are regained at the end of a long rest.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.


Gwess_Infobox_Manga.png
[Source]


Goo Goo Dolls[edit]

Tiny elemental (Stand), —


Armor Class 18 (natural armor)
Hit Points
Speed 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 24 (+7) 13 (+1) 17 (+3) 18 (+4) 18 (+4)

Saving Throws Wis +8, Cha +8
Skills Acrobatics +11, Animal Handling +8, Athletics +6, Investigation +7, Nature +7, Perception +8, Performance +8, Persuasion +8, Sleight of Hand +11, Stealth +11
Senses passive Perception Expression error: Unexpected number.
Languages English
Challenge 12 (8,400 XP)


Manifestation of Will. Any feature that effects Gwess also effects Goo Goo Dolls. Any damage Goo Goo Dolls takes is instead dealt to Goo Goo Dolls user. Any effect that targets either Goo Goo Dolls or user targets both of them. The Stand user can summon or de-summon Goo Goo Dolls as a bonus action. If Goo Goo Dolls user becomes unconcious, Goo Goo Dolls instantly de-summons. Goo Goo Dolls and Gwess use the same action and bonus action, but moving Goo Goo Dolls uses a free action. Goo Goo Dolls can only move up to 20 ft. of Gwess, and moves in parallel with him when she moves beyond the 20 ft. radius.

Invisible Force. Only Stand users and creatures with any form of spellcasting can see Goo Goo Dolls, otherwise it is invisible. A creature that can not see Stands can attempt a DC 25 Wisdom saving throw after being damaged by a Stand. On a success, it can sense Goo Goo Dolls, and it is no longer invisible to them. The Stand can phase through creatures/objects and everything seen by Goo Goo Dolls is also seen by the user.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d4 + 7) bludgeoning damage.

Shrink Strike. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (1d12 + 7) piercing damage and the target must make a DC 17 Constitution saving throw. If they fail, they become Tiny, and any damage they deal and their movement speed is reduced to 1/3. The shrinking last for as long as they are within 60 ft. of Goo Goo Dolls, and Gwess can only have 3 creatures under this effect at a time. If this shrinking ends, the effected creature immediately returns to their normal size.


Goo_Goo_Dolls_Infobox_Manga.png
[Source]



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