Gunslinger (5e Creature)

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Medium humanoid, any alignment

Armor Class 17 (Studded leather)
Hit Points 70 (8d10 + 30)
Speed 30

14 (+2) 20 (+5) 16 (+3) 12 (+1) 16 (+3) 10 (+0)

Saving Throws Dexterity +8, Wisdom +6
Skills Sleight of Hand +8, Perception +6
Senses passive Perception 16
Languages Common and one other language
Challenge 5 (1,800 XP)


Multiattack. Makes 1 Quickdraw attack plus 2 Revolver attacks

Quickdraw. Attacks with firearm. If this attack hits the target, deal damage normally. Afterwards, if their remaining health is lower than the damage dealt, the target is reduced to 0 hit points.

Revolver. Ranged Weapon Attack: +8 to hit, range 25/100 ft., one target. Hit: 9 (1d8 + 5) Piercing damage.

Whip. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 7 (1d4 + 5) Slashing damage.


Combat Roll: The Gunslinger negates all damage it would take from a ranged attack or an attack that requires a Dex saving throw. The Gunslinger must then use 15 or more feet from its movement to immediately move. If it cannot move at least 15 feet, then it cannot use this reaction.

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