Gunmen (5e Equipment)

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Design Note: This is most effectively adapted using Mythic Monsters (5e Variant Rule).

Cost: ‐
Weight: 78 tons
Speed: 60 ft., fly 60 ft.
Carrying Capacity: 1102 tons

Gunmen are massive mechs designed with spiral technology. This bizarre, almost unfathomable power is able to harness and transform the very human will into usable energy, and convert said energy into matter. Most gunmen do not have every gunmen action. Each pilot can take their own action, but all pilots must agree on movement on the gunmen's turn.

This stat block represents the smallest of gunmen. As the user's willpower and determination strengthen, so does their gunmen. For every size category above Huge, this vehicle's speeds, weight, hit points; and carrying capacity double; its AC increases by 3; its attack roll bonuses and ranges increase by +5; and its crew capacity increases by +1 pilot. The gunmen has a number of "Spiral Energy" points equal to the collective Charisma scores of the pilots. All expended Spiral Energy is regained at the end of a long rest. New pilots can contribute additional Spiral Energy.

Size: Huge
AC: 20
Hit Points: 300 (damage threshold 15)
Crew and Passengers: 1 pilot.

Dai-Gurren_Gunmen.png
Various gunmen [Source]

Drill Break: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 5 + Spiral Energy maximum force damage.

Drill Bullets (1 Spiral Energy): Ranged Weapon Attack: +10 to hit, range 30/60 ft., one target. Hit: Spiral Energy maximum force damage.

Double Boomerang Spiral (3 Spiral Energy): Ranged Weapon Attack: +10 to hit, range 60/120 ft., one target. Hit: Spiral Energy maximum force damage.

Giga Drill Break (3 Spiral Energy): Melee Weapon Attack: +10 to hit, cone 15 ft., one target. Hit: 2(5 + Spiral Energy maximum) force damage. This cone's direction is reversed, with the tip pointing away from the gunmen.

Giga Drill Maximum (5 Spiral Energy): Melee Weapon Attack: +10 to hit, radius 10 ft., one target. Hit: 2(5 + Spiral Energy maximum) force damage.

Spiral Snipe (5 Spiral Energy): Ranged Weapon Attack: +10 to hit, range 120/240 ft., one target. Hit: Spiral Energy maximum force damage.

Space-Time Shattering Burst Spinning Punch (10 Spiral Energy). The gunmen teleports anywhere the pilot can envision, including to a particular creature or object.

"I've Got The Best Wife In The Universe" Swing (10 Spiral Energy). Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 5 x Spiral Energy maximum force damage and the target becomes prone.

Lazengann Overload: Melee Weapon Attack: +10 to hit, cone 15 ft., one target. Hit: 5 x Spiral Energy maximum force damage. This cone's direction is reversed, with the tip pointing away from the gunmen. The pilot that uses this is killed instantly, and can not be revived without use of the wish spell.


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