Gunbreaker FFXIV V1 (5e Class)

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Gunbreaker

Gunbreaker - "You Wanna Style?"

Creating a Gunbreaker

Square Enix - FFXIV
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Quick Build

You can make a Gunbreaker quickly by following these suggestions. First, Strength should be your highest ability score, followed by Constitution. Second, choose the Outlander background.

Class Features

As a Gunbreaker you gain the following class features.

Hit Points

Hit Dice: 1d8 per Gunbreaker level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Gunbreaker level after 1st

Proficiencies

Armor: All Armor
Weapons: Gunblade
Tools: Smith's Tools
Saving Throws: Dexterity,charism
Skills: Choose Three from Acrobatics, Athletics, Deception. Insight, Intimidation, Investigation, Perception, Performance. Persuasion, Sleight of Hand, and

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • Gunblade
  • (a) Studded Leather or (b) Scale Mail or (c) Chainmail
  • (a) Explorer's Pack or (b) Dungeoneer's Pack
  • Smith's Tools

Table: The Gunbreaker

Level Proficiency
Bonus
Features Style Points
1st +2 Gunsmith, 1
2nd +2 Gritty Gunner, Gunner Shot 1
3rd +2 Gunbreaker Schools 2
4th +2 Ability Score Improvement 2
5th +3 Extra Attack 3
6th +3 Quick Hand 3
7th +3 Breaker Style Feature 4
8th +3 Ability Score Improvement 4
9th +4 Rebel Yell 5
10th +4 Breaker Style Feature 5
11th +4 Evasion 6
12th +4 Ability Score Improvement 6
13th +5 Battlecry 7
14th +5 Breaker Style Feature 7
15th +5 Sonic Break 8
16th +5 Ability Score Improvement 8
17th +6 Blood Fest 9
18th +6 Hell Trigger 9
19th +6 Ability Score Improvement 10
20th +6 Breaker Style Feature 10

Gunsmith

At 1st level, you learn how to craft your gunblade. Using your tinker's tools, spending 8 hours and spending 50 gp in materials, you can craft the perfect blend between a sword and a revolver.

At 5th level, your gunblades are considered magical for the purposes of overcoming resistance and immunity to non-magical damage.

Burst Strike

When you make a successful weapon attack with a Gunblade, you may expend 1 Style Point to pull your weapon’s trigger and attempt to launch your enemy backwards. The creature makes a Constitution saving throw against your Gunbreaker Save DC. On a failure they take 1d10 force damage and are knocked back 15ft. from your position. They are not knocked back on a success.

Style Points

You have one Style point, which are d10s. A style point is expended when you use an ability that determines it. You regain half of your style points when you finish a short rest and all of them in a long rest. The amount of style points you have per level is shown at the Style points table.

Saving Throws. Some of your abilities require your target to make a saving throw to resist the Style point's effects. The saving throw DC is calculated as follows:

8 + your proficiency bonus + your Dexterity modifier

Gritty Gunner

Beginning at the 2rd level, when you use Gunner Shot with a hostile creature within 5ft. of you, you do not suffer disadvantage on the attack and you add your Dexterity ability modifier to your Gunner Shot damage rolls. Besides, you receive +1 on damage and attack rolls made with this weapon

Gunner Shot

Beginning at 2nd level, you gain a new attack option that you can use with the Attack action. This special attack is a ranged weapon attack with a range of 60 feet which you may only use while wielding a gunblade. You are proficient with it, and you add your Dexterity modifier to the attack and damage rolls. Its damage is piercing, and its die is a d10 + your DEX modifier. You expend one Munitions charge when you use this attack option.

When you gain the Extra Attack feature, this special attack can be used for any of the attacks you make as part of the Attack action.

Gunbreaker Schools

At 3rd level, you chose a Gunbreaker Style. Choose between The Breaker Style, The Lionhearth Style and the Sniper Style which are all detailed at the end of the class description. Your choice grants you features at 3rd, 7th, 10th and 20th level.

Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Extra attack

at 5th level, Your mastery over the gunblade has pushed your capacity for close range combat to new heights. You attack twice, rather than once, when you make an attack using the gunblade.

Level 6- Quick hand

Beginning at the 6th level, you are able to load Munitions to your gunblade as a bonus action. You may load up to 8 Munitions charges to your gunblade.

Level 7 - Evasion

At 7th level, you learn how to dodge out of the way of certain area effects, such as a blue dragon's lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Level 9 - Rebel Yell

Starting at 9th level, you can use your bonus action to end one effect on yourself that is causing you to be charmed or frightened. You can use this feature a number of times equal to your Charisma Saving throw. Then, you must realize a Long rest to use this feature again. In addict, You gain proficiency in the Persuasion skill

Level 11 - Fast Move

At 11th level, your quick thinking and agility allow you to move and act quickly. You learn to Dash or Disengage with a Bonus Action

Level 13 - Battlecry

At 13th level, your unbending will starts to impulsionate your allies. When you use your feature rebel yell, choose a number of allies that can hear you in a radius of 60ft. You expend one style point to each chosen allie so they can roll 1d8 and add the result to their saving throw against the same area effect. You can choose a number of creatures equal to your Charism modifier.

Level 15 - Sonic Break

Beginning at the 15th level, when you make a successful weapon attack with a gunblade, you may expend three Style Points to cause a massive shockwave originating from the attack and in the direction of the target. All creatures in a 60ft. long, 5ft. wide line (including the target) must make a Dexterity saving throw against your Gunbreaker Save DC. Creatures take 4d10 Force damage on a failure, and half as much on a success. You can only use Sonic Breaker twice per long rest.

Level 17 - Blood Fest

Beginning at 17th level, as a bonus action you may recover half your Style Points. once you use this feature, you can't use it again until you finish a long rest.


Level 18 - Hell Trigger

Beginning at the 18th level, As a action you can declare to use Hell Trigger. Once you do it, declare all many Style Points you want to Expend. All creatures in a 30ft radius must make a Dex saving throw against your Style save DC. A creature takes a number of d10 equal to the number of Style Points you declared to expend at the start of your turn. Once you use this feature, you can't use it again until you finish a long rest.

Gunbreaker Schools

Breaker Style

The Breaker Style has been innovated by fighters who do not fear being on the front line taking hits from foes. They make it their job to disable their foes and create openings for their allies while standing defiantly against their foes.


Tether Bracer

At 3th level, you have developed a grappling hook mounted on a bracer to assist you in both exploration and battle. Your grappling hook has a range of 60ft. When the grappling hook is anchored to a surface, you gain advantage on climb checks. If you are moving in the direction of the anchor point by foot, your speed is increased by 10ft.

In battle, as a bonus action you may make a ranged weapon attack using your Gunbreaker Ranged Attack modifier. On a hit, you deal 1d6 piercing damage and the creature must make a Constituition saving throw against your Gunbreaker Save DC, becoming grappled on a failed save. The creature may reattempt this save as an action on their turn.

While the creature is grappled by your Tether Bracer, you gain 10ft. of movement when traveling in a straight line towards the target. As a bonus action, you attempt to drag the creature closer to you. The creature makes a Strength saving throw against your Gunbreaker Save DC, moving 10ft. closer to you on a failure.

A creature grappled in this way retains its movement speed if it moves towards you or strafes at its current distance away from you. If the creature is within 5ft. of you, its speed is then reduced to 0.

Nebula Burst

Beginning at the 7th level, when you take damage, as a reaction you may expend one use of your Style points to reduce the damage taken by 1d10 + your Dexterity ability modifier and all creatures within 5ft. take Force damage equal to 1d10 + your Dexterity ability modifier.

Maimed Reflexes

Beginning at the 10th level, When you use your Burst Strike feature, instead of the regular effect, you can expend an additional Style point to temporarily dull the target’s reflexes. The creature makes a Constitution saving throw against your Gunbreaker Spell Save DC. On a failure they take 2d6 radiant damage and become blind until your next turn.

Ruthless will

Beginning at the 20th level, when you reach 0 hit points and would not be killed outright, you may instead drop to 1 hit point instead. You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain any expended uses when you finish a long rest.

Lionhart

Practictioners of the Lionhart Style have learned to elementally tune their abilities, allowing them to pierce enemy’s guard with elemental energies and dealing out heavy damage.

Level 3 - Elemental Slash

Beginning at the 3rd level, when you use your Burst Strike feature, you can expend an additional Bullet Point to, instead of the regular effect, you can deal an additional 1d10 damage to the creature of your choice from the following: Fire, Cold, Lightning or Thunder.

This damage increases to 2d10 at the 7th level and 3d10 at the 15th level.

Level 7 - Fated Circle

Beginning at the 10th level, when you make a successful melee weapon attack with a gunblade, instead of using your Burst Strike feature, you may expend three Style Points to create a wave of elemental energy originating from you. All creatures in a 30ft. radius must make a Dexterity saving throw against your Gunbreaker Save DC. On a failure Creatures take 3d12 damage of your choice from the following: Fire, Cold, Lightning or Thunder, and half as much on a success.

Level 10 - Elemental intensity

Beginning at the 10th level, you deal bonus damage on your Elemental Slash and Fated Circle abilities equal to your Charisma ability modifier. Additionally, you may choose Force, Necrotic or Radiant damage when using those abilities.

Level 20 -Renzouken

Beginning at the 20th level, when you make a successful melee weapon attack with a gunblade, you may expend one Style Point to make another melee weapon attack.You can't use this feature on the additional attacks

Multiclassing

Prerequisites. To qualify for multiclassing into the Gunbreaker class, you must meet these prerequisites: Charisma 13 and Dexterity 13

Proficiencies. When you multiclass into the Gunbreaker class, you gain the following proficiencies: Gunblade, Smith's Tools, Athletics and Survival Proficiency.

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