Guji Tobari (Jujutsu Kaisen Supplement)

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Tobari Guji[edit]

Medium humanoid (human), true neutral


Armor Class 19 (Unarmored Defense)
Hit Points 240 (32d8 + 96)
Speed 50 ft.


STR DEX CON INT WIS CHA
10 (+0) 18 (+4) 16 (+3) 14 (+2) 10 (+0) 20 (+5)

Saving Throws Dex +6, Cha +7
Skills Arcana +4, Perception +2, Performance +7, Religion +4
Senses passive Perception 14
Languages common
Challenge 16 (14,500 XP) ( XP)


Cursed Energy. Guji has 52 cursed energy he can use to fuel his abilities. All of his cursed energy is replenished at the end of a long rest. Remember to calculate immense and overflowing if you're adding them

Cursed Energy Recovery. While in combat, Guji regains 1 cursed energy at the beginning of his turn, up to his maximum. The combat must be one where his life is at risk.

Evasion/Discernment. When Guji makes a Dexterity or Intelligence saving throw, he takes half as much damage on a failure and no damage on success

Cursed Armor. Guji can spend up to 5 cursed energy to give himself temporary hit points equal to the cursed energy spent times 10 for 1 minute. Guji can only benefit from this feature again after 1 minute or having his temporary hit points reduced to 0 (No action required). Guji gains damage resistance to innate technique cursed armor damage resistances while cursed armor is active.

Cursed Strikes. Jujutsu can spend up to prof bonus cursed energy when making an Unarmed Strike in order to add 1d8 necrotic damage to his attack per Cursed Energy spent. He can also use this in response to rolling a natural 20 on an attack roll with an unarmed strike instead of beforehand. On a miss, the energy used remains until he hits a target or until 1 minute passes.

ACTIONS

Multiattack. Guji can make two attacks.

Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d8+4 bludgeoning damage + 11 necrotic damage.

Weapon Pan (2 Cursed Energy) As an action, Guji may create a pan that can be used as a weapon for 2 Cursed Energy. Melee Weapon Attack: +13 to hit, range 5ft., one target. Hit: 3d12+4 damage type damage and 2d10+5+11 necrotic damage.


Trap Pan Summoning (3-11 Cursed Energy). Guji can summon pans that big enough to trap medium sized creatures for 3 Cursed Energy. The pans have an AC of 14 and 80 Hit Points. Upon summoning the trap pan to capture a creature, the must make a Dexterity saving throw. On a failure, they are trapped in the pan for 5 turns and are considered restrained. On a success, they avoid being trapped in the pan. At the start of their turn, a creature may make a contested Strength check. On a failure, nothing happens. On a success, they escape the pan early. When being attacked, as a reaction Guji may spend 1 Cursed Energy to move an already summoned large pan within 10 feet of him to block the attack. Guji's pans can be grown to trap large creatures for an additional 4 Cursed Energy, huge creatures for an additional 6 Cursed Energy and gargantuan creatures for an additional 8 Cursed Energy. The large pans have an AC of 18 and 160 Hit Points. The huge pans have an AC of 20 and 240 Hit Points. The gargantuan pans have an AC of 22 and 320 Hit Points, and can additionally be conjured over a area to act as a makeshift Barrier.

Trick Lid (3-11 Cursed Energy). When summoning a trap pan, Guji can instead summon only the lid for the same cost of Cursed Energy as the size of the pan associated with them, either wielding it like a shield or positioning it between him and a creature of his choice. The lids have the same stats as the size of the pans attributed to them. When a creature is within 5 feet of a lid, you can choose to summon the pan attributed to the lid, causing the creature to have disadvantage on its Dexterity saving throw.

Pressure Cooker (6 Cursed Energy) As a bonus action, when Guji has a creature trapped in his pan, he may spend an additional 6 Cursed Energy to begin heating up the inside of the pan. At the start of their turn, the creature must make an additional Constitution saving throw. On a failure, they take 4d10 fire damage and gain First Degree burns. On a success, they take half as much damage, and do not gain the burned condition. For every failure, the burns will go up by one degree.

Revealing Hand. While Guji is within 40 ft. of a creature that can hear him, he can explain how his cursed technique works. After Guji explains it, his cursed technique features will gain the following benefits when used against creatures who heard it:

  • Their cursed technique dice will be increased by 1.
  • Their cursed technique attack rolls will add their proficiency bonus an additional time.
  • Their cursed technique cost will be reduced by 1.
  • Their cursed energy dc is increased by their Charisma modifier.

BONUS ACTIONS

Martial Arts. Whenever Guji makes one unarmed strike on his turn, he can make one unarmed strike as a bonus action.

Cursed Blast of Blows (3 Cursed Energy). Immediately after taking the attack action, Guji can make two unarmed strikes or two weapon attacks.

Cursed Patient Defense (3 Cursed Energy). Guji can take the Dodge action.

Cursed Wind Step (3 Cursed Energy). Guji can take the dash or disengage action as a bonus action on his turn.


Cursed Weapon Enhancement. Guji can spend up to 7 cursed energy to add to a melee weapon he is wielding for 1 minute. Whenever he hits a target with the weapon, it takes extra necrotic damage equal to twice the amount spent. He can only use this enhancement again after 1 minute has passed.


1161629_14197296.jpg
Guji being defeated by Amamiya Ganji and Amamiya Suzu prior to his reformation.

Tobari Guji is a former Curse User who once took an island hostage using his Cursed Technique. After being captured and reformed, he now works as a Jujutsu Sorcerer. This NPC is based on the character of the same name from the fanfic JJK Minus One by Plug01 on AO3. Link: https://archiveofourown.org/works/53578576/chapters/135623998


Jujutsu Sorcerer.

Guji has 16 levels in the Jujutsu Sorcerer class.

Tokyo Jujutsu High

Design Note: These features are applied to the stablock and their costs and damage dice have been changed accordingly

Guji knows three enhancements in which he can apply to his cursed technique. A technique cannot have multiple enhancements, nor can one enhancement be applied to multiple techniques.

  • Power Enhancement. Guji can now spend up to prof bonus additional cursed energy on the technique to add an additional damage die to the technique per cursed energy spent.
  • Cursed Energy Economy. The cursed energy cost of the technique is now reduced by prof bonus (to a minimum of 1 cursed energy).
  • Distance Enhancement. Guji can spend up to prof bonus additional cursed energy on the technique to add 10 feet to the range per cursed energy spent.

At the end of a short rest or long rest, Guji may reallocate his enhancements.

Specialized Technique

Design Note: This feature is applied to the statblock

One of Guji's cursed techniques will gain all of the following benefits:

Increased Damage Output. Its damage dice number will increase by 10.

Increased Reach. Its range will increase by 30 feet.

Optimized Technique. Its cursed energy cost will be halved (rounded up, minimum 1).

Cursed Techniques.

When a feature refers to Jujutsu's cursed techniques, it refers to list all abilities and extensions of your character's CT.

Guji's Binding Vows.

Cursed Energy Battery

put binding vows here and link like the one above

Feats. Feats go here and again link correctly

Basic Barrier. Immense Cursed Energy, Overflowing Cursed Energy.

Cursed Energy Manipulator.x2


Improved Durability.

This creature uses the Improved Durability rule.

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