Guardian (Academy Supplement)

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Class Features

As a you gain the following class features.

Hit Points

Hit Dice: 1d10 per level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per level after 1st

Proficiencies

Armor:
Weapons:
Tools:
Saving Throws: Strength, Dexterity
Skills: Choose two from Athletics, Acrobatics, Performance

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • any martial melee weapon
  • (a) leather armor or (b) a Rapier
  • Dice set
  • If you are using starting wealth, you have 200gp in funds.

Table: The

Level Proficiency
Bonus
Features
1st +2
2nd +2 Talent: ___
3rd +2
4th +2 Ability Score Improvement, Talent: ___
5th +3
6th +3 Talent: ___
7th +3
8th +3 Ability Score Improvement, Talent: ___
9th +4
10th +4 Talent: ___
11th +4
12th +4 Ability Score Improvement, Talent: ___
13th +5
14th +5 Talent: ___
15th +5
16th +5 Ability Score Improvement, Talent: ___
17th +6
18th +6 Talent: ___
19th +6 Ability Score Improvement
20th +6 Talent: ___


Talent: ___[edit]

Caption text
Name Effect Restrictions Notes
Example Example Example Example
Example Example Example Example
Example Example Example Example
Example Example Example Example
Example Example Example Example
Example Example Example Example
Example Example Example Example
Example Example Example Example
Example Example Example Example
Revelation: Example Example Example

Features[edit]


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