Gryffindor (5e Race)

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The descendants of Godric Gryffindor, once rulers of the old world, they are now the foolhardy residents that bring the light to of the vale of shadows.

physical traits[edit]

Humanoid in appearance, gryffindors have wild fiery hair that can come in many shades of red, orange, or yellow. They muscle built, yet surprisingly light and lithe. They come in many shades of tan, believe it or not.


Godric Gryffindor was a man who had six children, three boys and three girls. They had spread to the four corners of the world, spreading their fame in dueling. Now, another wizard who was obsessed with pure blood, decided to try and make super soldiers with interbreeding and making several potions for them to test, eventually resulting in giving them evocation, transmutation, and pyrokinesis. Soon, the wizard had an entire army at his hand. With them, he took over lands beyond the gnomic empire, and became an emperor with an iron fist. Also soon enough, a slytherin came one Gryffindor’s way and convinced them to fight against their cruel leader. Not long after that, that gryffindor rose to rebel and inspired others all over the soon to be called Gryffindian empire. The gryffindor that rose above was named Olivia Gryffindor, and she led the Gryffindian empire into a golden age of peace and prosperity. But alas, nothing can last forever. About a century after the golden age began, a rebel group known as the true home came and tore the empire apart, bit by bit, until the empire was weak enough to be attacked. The true home was merciless , and rounded up 90% of the gryffindor population, and exiled them to the vale of shadows. The other 10% got away, and to this day the true home has hunted down any gryffindor that is outside the vale of shadows, and sends them right back, if they escaped somehow.


Despite common belief, gryffindors are very stable minded, and base their entire society around four factors; Time, space, music, and logic. Time comes into play because gryffindors are in charge of the eternal clock, the clock that controls time on each and every plane, including their own. Gryffindors have always been fascinated with the idea of space and the quantum realm. They are major astronomers and astrologers. Also, their entire society runs on quantum energy, so it’s a cross between medieval comfort and futuristic technology. Music and logic are factors that go hand in hand with each other, music is a big part of the culture, and operates most of the society. As for logic, it comes in the form of puzzles, which is what music usually is used for. At the center of each gryffindor settlement, there is a large hearth, and the hearth always looks like a phoenix. It’s the settlement’s heart and soul, and if put out, would let in all the monsters of the vale of shadows. Their core colors are crimson and gold, and make very comfy furniture.

Gryffindor Names[edit]

They have names usually very common among humans.

Male: Asher, Gideon, Liam, Sebastian, Griffin, Atticus, Cedric, Ashton, Tristan, Lucian, Ronan, Logan

Female: Genevieve, Charlotte, Gwen, Penelope , Evelyn, Quinn, Violet, Guinevere, Olivia, Amelia, Scarlett, Willow

Gryffindor Traits[edit]

Gryffindors are, as said, the definition of the saying, tough cookie.
Ability Score Increase. Your Charisma score increases by 2, and your Constitution score increases by 1.
Age. Gryffindors mature around the age of 11, and can live up to 400 years.
Alignment. Since they will do what they think is right, even if it’s outside the law, they tend to be more chaotic.
Size. Gryffindors are often from almost 4 feet to above 6 feet. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. The exile to the vale of shadows has honed the eyes of the gryffindor. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Pyrokinesis. You know the produce flame cantrip with this trait, and use your Charisma as your spellcasting modifier. When you use this version of produce flame, you can use an action to levitate the flame out of your hand up to a range of 15 feet from yourself.
Duelist Skill. Godric was an odd wizard who also had sword skills, which you inherit. You are proficient with longswords.
Natural Leader. Gryffindor are known for their amazing ability to inspire. As a bonus action, you can grant one creature within 15 feet of you advantage on their next ability check or attack roll. You regain use of this trait after you finish a short or long rest.
Languages. You can speak, read, and write Common and one other language of your choice.

Suggested Characteristics[edit]

When creating a Gryffindor character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1 courageous
2 Daring
3 Chivalry
4 Nerve
5 Logical
6 Structured
7 Rhythmic
8 Liberal
d6 Ideal
1 I will face fear and spit in their face.
2 I’ll take on any challenge thrown at me.>:)
3 I risk my life every day for those I care about.
4 always think a problem through before going through with it.
5 Music is a vital part of life that can’t be ignored.
6 My city, nation, and people are worth dying for.
d6 Bond
1 my family is the most important thing to me
2 I have a group of friends I would do anything for
3 I have a husband awaiting my return.
4 My settlement is my family
5 I made a promise to someone. I plan to keep it.
6 Life on the road is everything to me.
d6 Flaw
1 Sometimes I let pure logic get in the way of what I feel.
2 I cannot stop being fabulous.
3 I tend to be a bit harsh with my words.
4 Brute force won’t solve everything.
5 I can be obnoxious at times.
6 I can ignore a team plan and go my own way.

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