Grininthar (3.5e Deity)

From D&D Wiki

Jump to: navigation, search
Greater Deity
Symbol: A maple tree leaf point down
Home Plane: The Eternal Storm
Alignment: Chaotic Neutral
Portfolio: Lightning, Storms, Volta
Clergy Alignments: Chaotic Good, Chaotic Neutral
Domains: Plant, Storms, Electricty, Chaos
Favored Weapon: A flachion called Dragnathar which is permamently electrified and can corrupt one's being with one touch
The symbol of Grininthar

Grirnthar is fourteen feet tall and often asumes the form of a Volta or wild animal.

Dogma[edit]

In the Kallwthi, Grininthars's holy book, there are many

Clergy and Temples[edit]

Grininthar is always worshipped by his race, the Volta, but sometimes a member of another race who's life has been unimaginably corrupted come to a temple to repent as their last hope. Clerics and paladins when not geared for battle are dressed in ceremonial robes with the teaching of Grininthar woven into them. Temples are often secluded in the wilderness or in a Voltan city. They are very ornate and have an obsidian statue of a maple tree in the center with gilded leaves. The circular temples are constructed of marble and are strune with plant matter.



Back to Main Page3.5e HomebrewDeitiesGreater

Home of user-generated,
homebrew pages!


Advertisements: