Grim Rot Dog (5e Creature)

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Grim Rot Dog[edit]

Large beast, unaligned


Armor Class 13 (natural armor)
Hit Points 42 (5d10 + 15)
Speed 40 ft.


STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 16 (+3) 10 (+0) 13 (+1) 8 (-1)

Skills Perception +3
Proficiency Bonus +2
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Grim Rot Dog, understands Common but can't speak it
Challenge 2 (450 XP)


Keen Hearing and Smell. The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Running Leap. With a 10-foot running start, the dog can long jump up to 25 feet.

ACTIONS

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Sting. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 11 (2d10) poison damage on a failed save, or half as much damage on a successful one.


Little is known about the grim rot dog. It never travels in packs, unlike its other canine relatives, and only appears in places where many have died at once, such as from plagues, radiation, or attacks. Its poison is extremely potent, and it is almost always aggressive to those who approach it.

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