Greninja (5e Race)
From D&D Wiki
|A Greninja readying a water shuriken. Source|
Greninjas are large, bipedal, frog-like pokemon with a dark blue body and legs, with a large yellow patch on its torso. Large, bubble-like protrusions adorn its elbows and knees, and its thighs have a light blue mark, not unlike a shuriken on them. Its hands and feet have a similar appearance, having three and two digits respectively with a yellowish webbing connecting the digits. A large, projecting stripe runs along the middle of its head with light blue webbing connecting the stripe to it's two large yellowish ears. It has red eyes and it's long tongue wraps around its neck similar to a scarf, leaving its mouth hidden behind it.
Some Greninjas are said to have jet black skin and a bright red tongue. However, given how Greninjas already have dark blue skin, it is rumored that such rumors are merely the result of a trick of the eye.
Greninjas, along with their Froakie and Frogadier young, were first discovered in the forests and swamplands of the Kalos region.
While Greninjas and their young are all capable of bipedal movement, Froakies tend to stick to walking on all fours. These small blue frogs have a happy-go-lucky air about them, and secret a delicate yet flexible foam known as 'Frubbles' along its neck and back to reduce damage taken from enemy attacks. It's lightweight and strong legs allow it to jump great heights. As it grows larger into a Frogadier, so too do the frubbles as they grow outward, similar to a ponytail. Its legs become stronger, allowing it to scale tall buildings practically in the blink of an eye and can hurl bubble-coated pebbles at long-distance targets. Its head and feet are covered by dark blue skin.
As the Frogadier grows into a Greninja, the dark blue skin on its head and feet cover its entire body, and the frubbles that it once wore now only adorn its elbows and knees. It gains the ability to compress water and shape it into shurikens, though it is unknown how it accomplishes this feat or how it learns to do it. It hurls these shurikens at enemies before using it's swift, graceful movements to confuse them.
|What the Battle-Bonded Greninja is alleged to have looked like. Source|
Greninjas usually live in colonies, aiding the younger Froakies and Frogadiers in training their ninja-like skills. Froakies usually begin training after they have matured into Frogadiers, but some exceptions have been noted. However, some Greninjas choose to live in a human society where they usually find work as assassins or spies. Despite the bad reputation they have for their proclivity to jobs involving wetwork, they are actually very loyal creatures and are just as good at being bodyguards as they are assassins. They also work well with other creatures, often being paired with Zoroarks when two or more individuals are needed to get a job done.
Legend has it that such is the loyalty of a Greninja that one who befriended a young boy changed its form in such a way that it almost looked like the boy. It's middle stripe changed into a red color, along with a red line extending from the stripe to the eyes, while it's formerly yellow ears and the sides of its face became black. Because the legend states that this occurred during a tough battle against a Bisharp, the ability that caused the form-change is known as Battle Bond.
Greninjas usually have Common names.
Bipedal frog pokemon that destroy enemies with ninja-like movements and large shurikens made of compressed water.
Ability Score Increase. Your Dexterity score increases by 2 and your Wisdom score increases by 1.
Age. Greninjas mature after 6 years and live for approximately 20 years.
Alignment. Greninjas tend to lean towards lawful alignments and are usually neutral.
Size. Greninjas stand just shy of 5 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet. You also have a swim speed of 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Amphibious. You can breathe air and water.
Protean. When you take acid, cold, fire, lightning, or thunder damage, you can use your reaction to gain resistance against that instance of the damage. You regain use of this trait once you complete a long rest.
Bounce. You can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet.
Water Shuriken. As an action, you can hurl a large shuriken made out of sharp water at a creature or object 30 feet away from you. The creature must make a Dexterity saving throw with a DC equal to 8 + your Intelligence modifier + your proficiency bonus. The target takes 2d8 cold damage on a failed save, and half as much on a successful one. The damage increase to 3d8 at 6th level, 4d8 at 11th level, and 5d8 at 16th level. After you use Water Shuriken, you can’t use it again until you complete a short or long rest.
Languages. You can speak, read and write Common and one other language of your choice.
Random Height and Weight
|4′ 11″||+2d10||88 lb.||× (1d4) lb.|
*Height = base height + height modifier