Green Minion (5e Creature)
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Small fiend, neutral evil
Ridiculous Loyalty. The Green Minion has advantage on saving throws against being charmed.
Water Weakness. If the Green Minion begins it's turn in water, it takes 2 (1d4) acid damage.
Slow Death. When the Green Minion is killed, it is instead reduced to 0 hit points unless killed by an Overlord's Sacrifice Minion ability. While it is reduced to 0 hit points, it remains that state for 3 turns and at the end of the 3 turns it dies.
Passive Invisibility. If the Green Minion stays still for 3 turns, it becomes invisible until it moves, attacks anything, or interacts with any object.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) slashing damage and plus 5 (2d4) poison damage, and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Leap on Target. The Green Minion can leap on the back of it's target if it is size large or less, giving it advantage on attack rolls until it is thrown off by a DC 14 Strength check by it's target and lands prone. The target must carry the Green Minion's weight (20 lbs.) while the minion is on it.
Minions seek to serve their evil Overlord (5e Class) in any way possible, from slaying all of his foes from letting him blow them up for his amusement. They do not fear death and will walk straight into battle with no concern for their own safety or be sacrificed for their life force merely because 'THE MASTER!!!' told them to.
Minion Types. There are four types of minions, each associated with various elements. The types of minions are Brown, Red, Blue, and Green. Overlords will often throw variety into their pack of minions so that there is an equal amount of Brown Minions stupidly running into combat, Red Minions pitching fireballs, Blue Minions correcting the blunders of their fellows, and Green Minions leaping upon their foes to tear them to pieces.
Poison-breathing Assassins. Green Minions turn invisible when standing still and are often ordered to hide in packs along a caravan or patrol route to ambush their victims. They can also inhale poisons and enjoy living in very toxic conditions. Their usual method of attacking is to leap on their foes is to leap upon them and tear them to pieces with their venomous claws.