Green Man (5e Creature)
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Large fey (shapechanger), any nonevil/lawful alignment
Feature Name. Feature description
Magic Resistance. The green man has advantage on saving throws against spells and other magical effects.
Magic Weapons. The green man’s weapon attacks are magical.
Shapechanger. The green man can use its action to polymorph into a Small or Medium humanoid, a Large or smaller fey, a Large or smaller beast, or back into its true form. Other than its size and speed, its statistics are the same in each form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the green man’s choice).
Cantrips (at will): druidcraft, mending, produce flame
Greataxe. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (4d12 + 8) damtype damage.
The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.