Greater Spell Mastery (3.5e Feat)

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Greater Spell Mastery [Special]

You can cast some of the spells previously mastered with Spell Mastery without preparation.
Prerequisite: Spell Mastery
Benefit: Choose a number of spells equal to your Charisma modifier that you have previously mastered with Spell Mastery. You can now cast these spells at their normal level without preparation, exactly like a sorcerer. This allows you to prepare a full set of spells, yet still cast any spell selected by this feat by exchanging the spell energy of one of your prepared spells of equal or higher level.
Normal: Wizards must normally prepare spells in order to cast them.

Example: Hhune is a 10th level wizard with Int 16 (+3) and Cha 13 (+1). He has previously selected the Spell Mastery feat, selecting three spells based on his Int modifier (dimension door, magic missile and lightning bolt). He next selects the Greater Spell Mastery feat, choosing one spell based on his Cha modifier that he has previously learned with Spell Mastery (magic missile). He no longer needs to prepare magic missile and can now prepare his normal allotment of first level spells per day (5 total, 4 plus 1 for Int 16). Whenever he decides to cast magic missile, he can cast this spell in place of one of his prepared 1st-level spells, casting up to a maximum of 5 magic missile or first level spells per day in any combination. He could also choose to cast magic missile by trading in one of his higher level prepared spells in a similar manner.

Author: Eric D. Harry © Eric D. Harry 2001   This feat is from the NBoF, please see NBoF Credits.
NBoF Balance Rating (0 to 5 Scale)
Overall Purp Pow Port Comp Rule
3.07 2.67 3.00 3.33 3.00 3.33

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