Great Squig (5e Creature)

From D&D Wiki

Jump to: navigation, search

Great Squig[edit]

Medium monstrosity, unaligned

Armor Class 13 (natural armor)
Hit Points 38 (7d8 + 7)
Speed 25 ft.

18 (+4) 13 (+1) 13 (+1) 3 (-4) 12 (+1) 5 (-3)

Saving Throws con +4, wis +4
Senses darkvision 60 ft., passive Perception 11
Languages understands Goblin but can't speak
Challenge 1 (200 XP)

Extra-Boingy. At the start of each of the squig's turns, roll 3d6. The squig gains a number of feet movement equal to the total to its speed this turn. If a triple is rolled, the squig may make two bite attacks against a creature as an action.


Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Spit. Ranged Weapon Attack: +6 to hit, range 15/30 ft., one target. Hit: 8 (1d8 + 4) acid damage.

See Cave Squig (5e Creature).

Back to Main Page5e Homebrew5e Creatures

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Warhammer franchise, and/or include content directly affiliated with and/or owned by Games Workshop. D&D Wiki neither claims nor implies any rights to Warhammer copyrights, trademarks, or logos, nor any owned by Games Workshop. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Home of user-generated,
homebrew pages!