Great Grey Wolf Sif (5e Creature)
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Great Grey Wolf Sif
Large beast, lawful good
Magical Blade. Sif's weapon attacks are magical. When Sif hits with her weapon, the weapon deals an additional 4d6 radiant damage.
Multiattack. Sif makes two greatsword attacks.
Greatsword. Melee Weapon Attack: +8 to hit, reach 10 ft., Hit: 10 (2d6 + 3) slashing damage plus 14 (4d6) radiant damage.
Spin Attack (Recharge 5-6). Sif spins around in a circle, attempting to hit all enemies around her. All creatures within 10 feet must make a DC 16 Dexterity saving throw or take 10 (2d6 + 3) slashing damage plus 14 (4d6) radiant damage.
Parry. Sif adds 2 to her AC against one melee attack that would hit her. To do so, Sif must see the attacker and be wielding a melee weapon.