Grave Titan Shikigami (Jujutsu Kaisen Supplement)

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Grave Titan Shikigami[edit]

Huge monstrosity (shikigami), unaligned


Armor Class 19 (Natural Armor)
Hit Points 322 (28d12 + 140)
Speed 30 ft.


STR DEX CON INT WIS CHA
24 (+7) 14 (+2) 20 (+5) 8 (-1) 10 (+0) 18 (+4)

Saving Throws Str +13, Con +11
Skills Athletics +13, Intimidation +10, Perception +6
Damage Resistances Poison; Piercing and Slashing from Nonmagical attacks
Damage Immunities Bludgeoning From Nonmagical attacks
Condition Immunities poisoned, frightened
Senses passive Perception 16
Languages Understands its master's languages but can't speak.
Challenge 19 (22,000 XP)


Cursed Energy. The Shikigami has 42 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The Shikigami regains 1 cursed energy at the beginning of its turns.

Invisible Force. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see the Shikigami, if these creatures were in a life and death situation (less than half their maximum hit points), they gain the ability to see the Shikigami.

Magical Weapons. The Shikigami's attacks are considered magical.

Hex of the Grave (4 Cursed Energy). Once per turn when hitting a melee attack the Shikigami may force the target to make a DC 18 Charisma saving throw. On a failure they are branded with a hex until the Shikigami is desummoned. The Shikigami chooses one of the following hexes to apply:

  • The Shikigami forges a tether allowing it to draw out excaping life force. When the creature dies, the Shikigami gains temporary hit points equal to the creature's level, or CR if they don't have a level.
  • The creature starts smelling of rot and decay. They have disadvantadge on any checks made to hide and and they cannot benefit from being an unseen attacker.
  • The creature experiences walking as if they have "one foot in the grave". The creature's walking speed is reduced by 10 feet.

Colossal Physique. The Shikigami gains the following benefits:

  • The Shikigami will count as two sizes larger for the purposes of grappling, shoving, disarming and the weight he can carry, push, drag, or lift.
  • Any attack roll it makes which uses Strength deals twice as much damage to objects and structures.
  • The Shikigami has learned to put its weight behind an attack and launch an opponent a considerable distance. Once per turn as part of a successful melee attack, the Shikigami can force the creature hit to make a DC 21 Strength saving throw. On a failure, they are knocked back 70 feet in a direction of its choice. If the creature collides with an unsecured object or structure, then the creature and the unsecured object or structure receive 1d6 bludgeoning damage for every 10 feet the creature traveled before colliding with the surface. If it was another creature, they instead both take damage equal to half of its damage roll (rounded down). If the Shikigami's attack was a critical hit, the creature automatically fails their saving throw and are knocked back twice the distance.
  • Whenever the Shikigami makes a Strength check or saving throw, it can give itself advantage on the roll. It can do this 7 times, regaining all uses after taking a long rest.

ACTIONS

Multiattack. The Shikigami makes three attacks.

Unarmed Strike. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage.

Greatsword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 26 (3d12 + 7) slashing damage.

Sword Sweep (3 Cursed Energy). The Shikigami swings its sword in a 10 foot cone, forcing all creatures within said cone to make a DC 21 Dexterity saving throw. On a failure they take the Shikigami's Greatsword damage and fall prone. On a success they take half damage and don't fall prone.

BONUS ACTIONS

Pommel Strike. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) bludgeoning damage.

Cursed Weapon Enhancement (1-6 Cursed Energy). The Shikigami can add to a melee weapon it's wielding for 1 minute. Whenever it hits a target with the weapon, it takes extra necrotic damage equal to twice the amount spent. The Shikigami can only use this enhancement again after 1 minute has passed.


img-2025-06-23-18-00-21.png
The Grave Titan Shikigami towering over a human, source [1]

Feats

Athlete History, Colossal Physique.

Not Canon The Grave Titan Shikigami is not an official Shikigami demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in the absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign.

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