Gourmet Hunter Knocking Techniques (5e Other)

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Basic Knocking[edit]

Prerequisite: 3rd level, Dexterity 16, Proficiency in Medicine

  • 10 Appetite Energy

When you make an unarmed strike or deal damage with a piercing weapon, you strike the nerves or pressure point which controls its motor functions. The target makes a Constitution Saving Throw with a DC of 12 and on a failure, they are paralyzed for one round and this attack will deal an additional d6 piercing damage. If the damage of the attack were to reduce a creature to 0HP this attack is considered non-lethal and instead leaves them unconscious for a number of hours equal to 1d6 + your dexterity modifier. When you use this technique at 5th level, the damage increases by 1d6 and the DC increases by 1. The damage and DC increases again at levels 11 and 17.

Single Finger Fork[edit]

Prerequisite: Basic Knocking, Fork

  • 15+ Appetite Energy

With either a single finger or a needle, you may perform an attack against a creature to swiftly kill it without it being aware. Make a melee attack against the creature and on a hit, you deal your martial arts die plus an additional 2d10 Piercing. If the creature this technique is used on is unaware of you and has not been startled or agitated, your attack will deal double damage on hit. If this technique reduces a creature's HP to 0, they are immediately killed and if harvested using your Stock Up feature they will grant double Appetite Energy or Temporary HP when consumed. For every additional 10 Appetite Energy used, this technique increases the damage by an additional d10 to a maximum of 5d10.

Intimidation Knocking[edit]

Prerequisite: Knocking, Routine

  • 15 Appetite Energy

Either through using a knocking gun or through precise pressure point stimulation, you increase your muscle mass and overall size to alarming proportions. All enemies who can see you must make a DC 14 Wisdom Saving throw, on a failure they are frightened and must run as far away from you as possible preventing a possible fight from occurring if outside of combat. In combat, enemies are frightened and will repeat the saving throw at the start of their turn. On success, nothing happens to them. For every additional 10 Appetite Energy, you increase this DC by 1.

Impact Knocking[edit]

Prerequisite: Knocking, 5th level

  • 10+ Appetite Energy

As part of an unarmed strike, you can instead choose to deal half damage and cause a creature to make a DC 14 Constitution saving throw, on a failure their movement speed is reduced to 0 until the end of your next turn. For every additional 10 Appetite Energy, you can increase the DC of this technique by 2.

Impact Knocking: Rare[edit]

Prerequisite: Knocking, 5th level

  • 15+ Appetite Energy

As part of an unarmed strike, you can instead deal half damage to perform a heavy blow to a creature potentially incapacitating them. On a hit, the creature must make a DC13 Constitution saving throw or be incapacitated for one round. On a success, the creature is not incapacitated. Every additional 10 extra Appetite Energy spent will increase the incapacitate duration for 1 round up to a maximum of three rounds.

Nail Injection[edit]

Prerequisite: Knocking, 5th level

  • 20+ Appetite Energy

The Gourmet Hunter elongates their fingernail allowing for the injection of various substances. As a bonus action, the Gourmet Hunter can inject healing substances infused with Appetite Energy to an ally within 5ft of them, healing them for 4d8 + Wisdom hit points. Alternatively, they can also inject dangerous substances instead, as an action you can make one unarmed attack against a creature, on a hit they take your unarmed strike damage plus 2d4 piercing damage and 2d12 poison, acid, or necrotic damage (your choice). For every additional 10 Appetite Energy spent, increase the healing done by 2d8, or the damage done by an additional 1d4 piercing and d12 of poison, acid or necrotic.

Impact Knocking: Medium Rare[edit]

Prerequisite: Impact Knocking: Rare, 8th level

  • 30+ Appetite Energy

As an action, you deliver a devastating non-lethal strike in an attempt to paralyze your target. Make an unarmed attack or weapon attack against a target, on a hit, they must make a DC14 Constitution saving throw or be paralyzed for one turn. If the damage from this unarmed attack were to reduce a creature's HP to 0 they are not killed and will be rendered unconscious for a number of hours equal to d10+ Damage dealt. If this technique was used on a creature suffering from the incapacitated condition, your unarmed strike will deal double damage and reduce the cost of this technique by 5 Appetite Energy. For every additional 10 Appetite Energy used, increase the DC by an additional 1.

Damage Knocking[edit]

Prerequisite: Knocking, 8th level

  • 20 Appetite Energy

As a reaction when you take damage from an attack, you strike multiple of your own pressure points, preventing yourself from taking any damage, but recording the damage dealt. At the end of combat, you receive all damage blocked as backlash due to your self-imposed knocking ending. You can only block a maximum amount of damage equal to your Gourmet Hunter level times 5 using this technique. Any damage that would have been mitigated or reduced from class features or any other source will not apply to any damage received as backlash from this technique.


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