Gourmand (5e Class)

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Gourmand[edit]

A gourmand can be any kind of man, but are always the same in one regard: their hunger. Certainly not a natural talent, but where the gourmand art is learned is a question those being digested have plenty of time to think on. Their strong diaphragm muscles as well allow them to launch those poor creatures held in their stomachs, if they prove difficult to digest, or to weaponize the vile stomach acid that rests in belly in a spray of astringent vomit. Capable of stretching their jaws into an impressive and equally terrifying maw, few creatures stand too tall to fit within their stomach lining. What motives any gourmand varies, but their appetite does not.

Class Features

As a Gourmand you gain the following class features.

Hit Points

Hit Dice: 1d12 per Gourmand level
Hit Points at 1st Level: 12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Gourmand level after 1st

Proficiencies

Armor: Medium armor, Heavy armor
Weapons: Simple weapons, Nets
Tools: Cook's Utensils
Saving Throws: Strength, Constitution
Skills: Choose three from Acrobatics, Athletics, Deception, Intimidation, Nature, Stealth, Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • Cook's Utensils
  • Any simple weapon
  • (a) Any simple weapon or (b) Net
  • If you are using starting wealth, you have 3d4 x 10gp in funds.

Table: The Gourmand

Level Proficiency
Bonus
Gourmand's Maw Stomach Acid Stomach slots Features
1st +2 1d6 1d4 0 Gourmand's Maw, Disgusting Regurgitation
2nd +2 1d6 1d4 0 Consummate Digestion
3rd +2 1d6 2d4 0 Tenacious Jaw
4th +2 1d6 2d4 0 Ability Score Improvement
5th +3 2d6 3d4 1 Ferocious Tear, Famished Chew
6th +3 2d6 3d4 1 Corrosive Acid
7th +3 2d6 4d4 1 Improved Digestion
8th +3 2d6 4d4 1 Ability Score Improvement
9th +4 2d6 5d4 2 Culinary Expert
10th +4 3d6 5d4 2 Unimpedible Appetite
11th +4 3d6 6d4 2 Forceful Regurgitation
12th +4 3d6 6d4 3 Ability Score Improvement
13th +5 3d6 7d4 3 Resistant Tissue
14th +5 3d6 7d4 3 Improved Digestion
15th +5 4d6 8d4 4 Greedy Hunger
16th +5 4d6 8d4 4 Ability Score Improvement
17th +6 4d6 9d4 4 Surplus Tissue
18th +6 4d6 9d4 5 Opportune Meal
19th +6 5d6 10d4 5 Ability Score Improvement
20th +6 5d6 10d4 5 Inescapable Hunger

Gourmand's Maw[edit]

At 1st level, you gain a viscous attack with your gaping Maw. This attack deals damage based on the Gourmand's Maw column of the gourmand table and deals slashing damage.

On a successful Maw attack against a creature no more than one size larger than you or less, you may choose to use a Bonus Action to clamp your jaws over the target, making a Grapple attack against it (assuming you haven’t already taken a Bonus Action this turn). If the Grapple attack succeeds, then until this Grapple ends, the target is Grappled and you may not bite another creature.

At the start of each of your turns, you may choose to Swallow any creature you are Grappling. If you choose to do so, you make a Maw attack against that creature with Advantage– if it succeeds, you Swallow the creature whole. The swallowed target is Blinded (without Darkvision) and Restrained for the purpose of actions other than attacking your stomach or interacting with other swallowed creatures. As well, they have total cover against Attacks and other effects outside you, and take damage at the start of each of their turns based on the Stomach Acid column of the gourmand table. If you die, swallowed creatures are no longer Restrained and can escape using 5 feet of movement, exiting Prone.

Swallowed creatures may fight to escape from your stomach. On their turn, they may attack your stomach (AC = 10 + your constitution modifier) with advantage. Your stomach has an HP of 1/10 your HP + your gourmand level. When your stomach's HP drops to zero, the gourmand immediately regurgitates all Swallowed creatures into an adjacent square. Additionally, the damage dealt weakens your stomach's lining, and it cannot be used again for 1d4 hours.

You may still use Maw attacks and Bonus Attack Grapple creatures while you are at max Stomach Slot occupancy, though they cannot be swallowed. If a creature in your stomach destroys the lining and is regurgitated while you are grappling, the Grapple immediately ends. Though creatures you are grappling in your Maw are not directly exposed to your stomach acids, they still come into contact with them, and take half Stomach Acid damage at the start of each of your turns.

You can hold in your stomach a number of creatures based on the Stomach Slots column of your gourmand table plus the Stomach Slot occupancy of your current size. However, having a current Stomach Slot occupancy greater than the Slot Occupancy of your current size causes you to become Encumbered.

Size Slot Occupancy
Tiny 1/4
Small 2
Medium 3
Large 6
Huge 9
Gargantuan 12

Disgusting Regurgitation[edit]

At the start of each of your turns, while have a creature swallowed, you may choose to launch a swallowed creature with a disgusting regurgitation. You may treat this as a ranged attack of 20 ft, or a melee attack of 5 ft. On a successful attack, the target takes 1d6 damage, plus 1d6 for every size category the regurgitated creature is above Medium. The regurgitated creature takes this damage as well and lands prone, but may make a Dexterity save (DC = 10 + your Constitution modifier + your proficiency bonus) to take half damage and land on their feet.

Additionally, you may weaponize your stomach acid in a 10 ft regurgitated acid cone breath attack. All creatures affected must make a Constitution saving throw to take half or be dealt damage based on the Stomach Acid column of the gourmand table plus your Constitution modifier.

You may regurgitate swallowed creatures at any time, but you may only use a regurgitated Stomach Acid attack a number of times per day equal to 1 plus your Constitution modifier.

Tenacious Jaw[edit]

Starting at 3rd level, your strong jaws allow you to Latch on to creatures too big for you to swallow. On a successful Maw attack against a creature greater than one size larger than you, you may make a Grapple attack against it, assuming you haven’t already taken a Bonus Action this turn. If the Grapple attack succeeds, then until this Grapple ends, you may not bite another creature and you Latch on to one portion of the target's body, with different advantages based on what portion of the body you choose:

  • Head: The creature is Blinded.
  • Arm: The creature suffers disadvantage when attacking with the latched arm, and cannot attack you with that arm.
  • Leg: The creature is Encumbered.

The DM may determine advantages/disadvantages present when latching on to non-humanoid creatures.

You may Latch on to a creature while you have another swallowed. If a creature in your stomach destroys the lining and is regurgitated while you are latched, you immediately un-latch. Though creatures you are latched on to are not directly exposed to your stomach acids, they still come into contact with them, and take half Stomach Acid damage at the start of each of your turns.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Ferocious Tear[edit]

Starting at 5th level, when you could choose to Swallow or Latch a creature, you may alternatively choose to tear your jaw away, shredding through them. Doing this ends the grapple and forces them to make a Constitution saving throw (DC = 10 + your Strength modifier + your proficiency bonus). On a failed save, the target takes damage based on the Gourmand's Maw column of the gourmand table and gains a Wound. At the start of each of the target's turns, they take 1d4 necrotic damage for each Wound on them and may make the same Constitution save. On a success, the target takes half damage from your Maw and ends all Wounds currently affecting them, if any. The creature, or any creature within 5 ft of it, may also end their Wounds through a Wisdom (Medicine) check with the same DC.

Famished Chew[edit]

At 5th level, you begin to savor your meals more. Whenever you Swallow a creature or end your turn while grappling one in your Maw, you may Chew them. Doing so deals half damage to the creature based on the Gourmand's Maw column of the gourmand table.

Corrosive Acid[edit]

Starting at 6th level, your Stomach Acid gains a viscous acidity. When any nonmagic ferrous metal object comes into contact with your stomach acids, it dissolves. Creatures outside your stomach with equipment that would be affected by this ability may make a Dexterity save (DC = 10 + your Constitution modifier) to avoid the effect. Creatures that fail this save and creatures in your stomach gain a -1 penalty to damage and base AC on any weapon or armor equipped, respectively. This effect stacks. Weapons are destroyed when their damage penalty reaches -5, armor are destroyed when the penalty reduces their base AC to 10, and small objects affected by this are destroyed immediately. You may regurgitate small amounts of stomach acid for this effect outside of combat.

Improved Digestion[edit]

At 7th level, your digestive system becomes empowered by the plentiful nutrients you've consumed. The AC for swallowed creatures attacking your stomach improves to (AC = 15 + your constitution modifier) with advantage. Additionally, your stomach acids break down the nutrients in your prey quicker. Whenever a swallowed creature takes damage from your stomach acids, you heal for 1/6 of the damage dealt.

Culinary Expert[edit]

Starting at 9th level, you learn how to save and preserve a meal for later. As part of a short rest, you can create special rations, provided you have "ingredients" and cook's utensils on hand. You can prepare enough of this food for a number of creatures equal to 4 + your proficiency bonus, though creatures who hold a distaste for your choice of recipe might not want to take part. At the end of the short rest, any creature who eats the food and spends one or more Hit Dice to regain hit points regains an extra 1d8 hit points. Additionally, with one hour of work or when you finish a long rest, you can cook a number of rations equal to your proficiency bonus, again assuming you have certain ingredients. These special rations last 8 hours after being made. A creature can use a bonus action to eat one of these to gain temporary hit points equal to your proficiency bonus.

Unimpedible Appetite[edit]

Starting at 10th level, your already fortified digestive tract becomes unimpedible. You are now capable of eating and digesting any nonmagical object no greater than one size larger than you. Additionally, you become immune to disease and poison.

Forceful Regurgitation[edit]

At 11th level, your esophagus muscles strengthen under the stress caused by constant regurgitation. When you launch a creature with a disgusting regurgitation, the damage both creatures take is now increased based on the Gourmand's Maw column of the gourmand table.

Resistant Tissue[edit]

Starting at 13th level, your adipose tissue contracts and strengthens due to your healthy diet. You gain damage resistance to nonmagical bludgeoning, piercing, and slashing damage.

Improved Digestion[edit]

At 14th level, your digestive system becomes empowered further by the bountiful nutrients in the feasts you've consumed. Swallowed creatures attacking your stomach hoping to escape no longer gain Advantage on attack rolls against it. Additionally, your stomach acids break down the nutrients in your prey even more efficiently. Whenever a swallowed creature takes damage from your stomach acids, you now heal for 1/4 of the damage dealt.

Greedy Hunger[edit]

Starting at 15th level, your appetite expands and your greed for meals becomes indomitable, so much so your prey barely has time to think before you're upon them. You now have advantage on Grapple bonus attacks made as a result of your Maw attack.

Surplus Tissue[edit]

At 17th level, your body adapts to the surplus of nutrients flowing within it. You now have additional max hit points equal to 1/20 of your weight.

Opportune Meal[edit]

Starting at 18th level, after so many meals you've learned to never let one get away. When you could make an Attack Of Opportunity, you may choose instead to make a reaction Grapple attack against the creature to gorge them in your Maw (assuming you are not already Grappling or Latched).

Inescapable Hunger[edit]

Starting at 20th level, your greedy appetite overpowers your prey's will to escape. Whenever a creature escapes your Maw or is regurgitated near you, you may use your reaction to attempt to force them back in your Maw by making a Grapple attack against them.


Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the gourmand class, you must meet these prerequisites: Constitution 13 and either Strength or Dexterity 13

Proficiencies. When you multiclass into the gourmand class, you gain the following proficiencies: Cook's Utensils


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