Goose (5e Race)
From D&D Wiki
Geese are usually small, white feathered birds with orange beaks and webbed feet. There is the Canadian variant which has brown feathers, with a black beak and feet. They stand anywhere from two and a half to three and a half feet tall. They have beady black eyes that stare into your soul and can strike fear into the hearts of even the strongest warriors.
These feathered fiends have existed for longer than written history can tell, between 10 to 12 million years, but have always had an unquenchable hatred for humanoids. It is believed that the Great Goose Uprising was caused by societies eating geese as holiday meals, which resulted in geese being replaced by other animals.
Geese often group into flocks to form hunter/gatherer communities but eventually work towards picking off of nearby civilization. They usually mimic ranks shown in the Japanese Yakuza and most other well known mafias. They are highly territorial and aggressive, even going to the lengths of aggressing Red Dragons that were too close to their nests. They honk to communicate, but will also hiss when threatened.
Geese usually only have one name which isn't distinctive of ranking or age, however a goose might have been gifted a nickname by nearby civilizations that have been tormented by one.
Male: Yтка, Tank, Slate, Milo, Barley
Female: Whitey, Patches, Schimu, Chicory, Bengnit
Small chaotic birds with a fury against all humanoids.
Ability Score Increase. Your Charisma score increases by 2 and your Dexterity score increases by 1.
Age. Geese mature at around 5 months and live from around 10-25 years.
Alignment. Geese are chaotic evil in nature and rarely deviate from such.
Size. Your size is Small.
Speed. Your base walking speed is 25', while swimming speed is 40', and your flying speed is 50'.
Fearless. You are immune to the Frightened condition.
True Tormentors. You have expertise in intimidation.
Honk. You can use an action to honk, causing every creature within 60' to make a DC 15 Wisdom save. On a success, they are unaffected, on a fail, they have the frightened condition for 1 turn. Creatures that have already made this save within 6 hours are unaffected by it.
Barbed Tongue. Through pure willpower and hatred you have grown teeth on your tongue. Unarmed attacks with your beak deal 1d4+str piercing damage.
Bane of the long neck. Unarmed attacks have 5' of extra reach, but when grappled from the neck you have disadvantage on checks made to escape.
Hold Breath. You can hold your breath for up to 15 minutes at a time
Languages. You can read and understand Common, Abyssal, and Infernal but cannot speak them.
Random Height and Weight
|2'6"′ 28'″||+1d4||3 lb lb.||× (x1d4) lb.|
*Height = base height + height modifier