Golisopod (5e Race)
From D&D Wiki
|“||I'm a coward no more!||”|
Golisopod is a large, arthropod pokémon with a hunched, humanoid posture. It has a pale purple body covered with silver armor plating, similar to that of a samurai. It has relatively small head with bright purple antennae that converge with its mandibles to form a mask around its eyes. The eyes themselves are black and angular with light gray pupils in the form of crosses. Behind its head and curving down its back are several armor plates, each with a long protrusion curving up from each side. There is a small, greenish triangle marking on the center of each plate. Most of its lower body is exposed, resembling taut muscle, but there is additional armor resembling a loincloth around its waist and smooth, round pieces encasing its thighs and feet. Its feet each have a single black claw. Golisopod has three pairs of arms. The two foremost pairs are thinner, encased in silver exoskeleton, and each is tipped with a single, black claw. These are nearly useless save for when golisopod feeds, using them to help shovel food towards its mouth. The hindmost pair of arms is longer and have much larger forearms. These large forearms both have three overlapping, armored plates on the back and two black claws. The plate closest to its claws is plain, while the last two each have two greenish, triangular markings.
Golisopods were barons of the shores first discovered in the sunny islands of the Alola region. Their strength made them a force to be reckoned with, along with their tough carapaces. People likened them to the living fossil armaldo often, as their previous evolution forms were also similar. Golisopods were odd pokemon for first impressions. They evolved from wimpods who were known to be the scaredy cats of the island shores. The small, crustacean bug creatures would scurry away at the slightest sight of danger at high speeds. Golisopods, on the other hand, were much more menacing looking and no longer fraidy cats at first glance. They relied on this facade to quickly stun and finish opponents. This is because a golisopod still has the courage of a wimpod. They will run if the going gets tough. First impressions can truly be deceiving.
Golisopods usually reside in seaside caves. There are only a few of them as it is rumored they only come to be when a wimpod matures and gets some courage, which is nigh unlikely. They are very adept to fast battles and like to finish opponents quickly. Outside of battling, they are known to meditate where wimpods gather within the seaside caves, or even in deep parts of oceans and seas. They are known to sometimes have wimpods accompany them to battle to show the cowards what strength they can be capable of if they would just take a stand.
On nights of low tide and bright, full moonlight, golisopods will come out to oversee the breeding of wimpods. The small critters crawl out from their hiding spots and cover swaths of the shoreline, crowding together. Their plates shimmer in the night and sometimes make the beach seem shiny. People like to raise golisopods but often have dislike towards their wimpy first evolutions, which can be a pain to take care of. However, golisopods themselves remain adamant against the truth that they still retain the soul of a wimpod.
Golisopods can be tentative and strategic when it comes to resolving battle. They move fast and strike hard. However, they are also stubborn about keeping appearances. They hate to be seen as weak and often insist their previous evolution as a wimpod has no effect on their current person. As such, they are competitive and eager to always be right. Their meditations usually consist of pensive planning as well as mantras to boost their own self confidence. However, it is undeniable that fear is engineered in their genes, as they will inevitably feel the need to flee when things look even just a little bleak. People are thereby wary to rely on them for tough decisions.
Golisopod have androgynous names and try to make them as scary or intimidating as possible, trying to keep a front. They usually use names that have a lot of Aquan accent, rather liking the strong tones of the Primordial dialect.
Big armored sea creatures that sharpen their skills through meditation
Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1.
Age. Golisopod age from when they were wimpod, shedding layers and getting bigger. They reach maturity around 30 years of age and can live a rather long time if they reach that point, up to nearly 300 years if healthy.
Alignment. Golisopod tend to be neutral. While they are skilled in battle, they balance it with quiet side activities and do not seek meaningless conflict.
Size. Golisopod are rather tall, going from 6-7 feet usually. Your size is Medium.
Speed. Your base walking speed is 30 feet. You have a swimming speed of 20 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Amphibious. Golisopod are able to swim and live around underwater grottos like when they were wimpod, coming to shore to hunt. You are able to breathe both air and water.
Claws. Golisopods slashes are said to be able to cleave a path through sea water. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Emergency Exit. Golisopods are very wary and guarded. They are quick to run at the prospect of tough confrontation. When a creature moves within 5 feet of you, as a reaction you can move up to half your speed away from them without provoking opportunity attacks. You regain use of this trait when you complete a short or long rest.
Hard Shell. The armor covering golisopods body is hard as diamond. When you aren't wearing armor, your AC is equal to 12 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Inner Wimp. You are still a wimpod on the inside, able to run away from any situation like the devil himself is on your tail. You have disadvantage on saving throws against being frightened and ignore difficult terrain while moving away from a creature you are frightened of.
Languages. You can speak, read, and write Common and Aquan.
Random Height and Weight
|6′ 7″||+1d12||235 lb.||× (1d4) lb.|
*Height = base height + height modifier