Golem Soldier MKII (5e Creature)

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Golem Soldier[edit]

Medium construct, unaligned

Armor Class 18 (plate armor)
Hit Points 80 (10d10 + 25)
Speed 30 ft.

22 (+6) 14 (+2) 20 (+5) 3 (-4) 11 (+0) 1 (-5)

Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive perception 10
Languages understands the languages of its creator but can't speak
Challenge 5 (1,800 XP)

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.


Multiattack. The golem makes two attacks with either its greatsword or its heavy crossbow

Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +5 to hit, reach 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

A second generation Golem Soldier made to go head to head with a platoon while still being mass producible.

The Perfect Soldier. Due to being a nonliving construct made by mortal hand, they are created to be obedient to the letter. However, the process of creating such construct requires the use of a full soul and a strong suit of armor.

Constructed Nature. A golem soldier doesn't require air, food, drink, or sleep.

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