Golem (5e Race)
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Golems are created, not born. Though, most will be larger and bulky in size and appearance there are some that are complete opposites. This simply depends on who created you.
Golems have been around since the discovery of magic. They were originally created to protect the wizards who crafted them. They now serve to do just about anything ranging from rampant brutes of war to simple-tasked servants to noble mages.
Golems don't really have a society, most are generally servants or protectors of their creators and as such will be seen "alone" as far as Golem population goes but usually following their masters.
Literally anything... based on whoever made you.
Ability Score Increase. Your Constitution increases by 2.
Age. Golems are constructs, therefore do not age or reach "maturity" as they are created for a purpose and will act the age appropriate for the task.
Alignment. Anything, who created you and why? This will determine your alignment.
Size. A Golem is created at a certain size and will stay that size. Your size can range from small to large.
Speed. If you are small your base walking speed is 25. Otherwise, your base walking speed is 30.
Construct. You are a construct and will be considered so for the purposes of spells and effects. You no longer need to eat or drink and your form of sleeping will be different. To "sleep" you will enter a shutdown state for 2 hours. For these 2 hours you will be considered unconscious and cannot do anything BUT rest. This will count as a long rest if it goes unbothered.
Non-Living. You have resistance to poison and are immune to the poisoned condition as a result of being a magically crafted being with no flesh or organs to be tainted.
Languages. Common and one other racial language of your choice (Elvish, Dwarvish, etc.)
Subrace. Golems come in varied sizes and forms. There are War, Assisting, and Life Golems.
Broad Build. Your Strength increases by 2 and your size is Large.
Firm Footed. Creatures have disadvantage when trying to shove you or knock you prone.
Magical Intern. You were created to assist Sorcerers and those alike in their spellcasting, your Charisma increases by 2.
Innert Magic. You were enhanced with extra magic in your creation process allowing you to learn one first level spell of your choosing that you can cast at level 1 once. You will need to take a short or long rest to regain this spell.
Divine Construct. Though you are not living, you feel empathy for those that are. Your Wisdom increases by 2 and you can be affected by magical healing.
Blessed Creator. Your creator was that of divine power. Whether it was a Paladin or a Cleric or even a simple priestess of a temple. You gain resistance to Radiant damage.