Golem, Tentacle (5e Creature)
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Large construct, neutral
Damage Immunities psychic, poison; bludgeoning, piercing and slashing from nonmagical attacks that aren't adamantine
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 15), and the golem uses its Engulf on it.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Engulf. The golem engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 15 Constitution saving throw at the start of each of the golem's turns or take 14 (2d8 + 5) bludgeoning damage. If the golem moves, the engulfed target moves with it. The golem can only have one creature engulfed at a time,
A tentacle golem is constructed from the severed tentacles of aberrations found in the Underdark. It is a writhing mass that crawls along walls, dripping with slime. It exists only to follow its creator's orders, and does so without any regard for its own safety. They can be found guarding the sites of drow or mind flayer wizards, or transmuted into the form of a rod of tentacles.
Constructed Nature. A tentacle golem doesn't require air, food, drink or sleep.
Creating a Tentacle Golem
|X0 days||X0,000 gp||Very rare|