Golem, Arcane (5e Creature)
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Large construct, unaligned
Damage Resistances force
Magical Absorption. Whenever the golem is subjected to magical damage, it regains 1d10 hit points (after the damage is resolved).
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Spell Storing. The creator of the golem can grant it the ability to cast a 5th level spell or lower at will. The usual choice is magic missile spell (5th level).
Multiattack. The golem makes two slam attacks and casts the spell it has stored.
Slam. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Magical Burst (Recharge 5-6). The golem launches a magical burst in a 30-foot line that is 10 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 33 (6d10) force damage on a failed save, or half as much damage on a successful one.
Arcane Shield (Recharge 5-6). When the golem is hit by an attack, it can use its reaction to gain a +5 bonus to its AC against that attack. If the attack was a magic missile spell, the golem takes no damage from the attack.
An instrument of physical and magical protection, an arcane golem is a handy choice to any archmage. They are constructed from stone, crystal, and spheres of pure force, all held together with arcane energy that crackles through the gaps.
Constructed Nature. An arcane golem doesn't require air, food, drink, or sleep.
Creating an Arcane Golem
|120 days||100,000 gp||Very rare|