Gold Abdeel (5e Creature)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete. See the 5e Creature Design Guide if you need help.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Gold Abdeel[edit]

Medium celestial (angel), lawful good


Armor Class 22 (natural armor)
Hit Points
Speed 30 ft., fly 150 ft.


STR DEX CON INT WIS CHA
24 (+7) 18 (+4) 21 (+5) 18 (+4) 19 (+4) 21 (+5)

Damage Resistances radiant; bludgeoning, piercing, and slashing damage from nonmagical weapons
Damage Immunities necrotic, poisoned
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses passive Perception X
Languages


Angelic weapons. The abdeel's weapon attacks are magical. When the abdeel hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).

Divine Awareness. The abdeel knows if it hears a lie.

Magic Resistance. The abdeel has advantage on saving throws against spells and other magical effects.

ACTIONS

Greatsword. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.

Bite. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (2d10 + 7) piercing damage.

Weakening Breath. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: