Goblin Warrior (5e Creature)

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Goblin Warrior[edit]

Small humanoid (goblinoid), neutral evil


Armor Class 17 (chain shirt, shield)
Hit Points 33 (6d6 + 12)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 14 (+2) 10 (+0) 10 (+0) 8 (-1)

Saving Throws Str +4, Con +4
Skills Athletics +4, Perception +4, Stealth +4
Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 14
Languages Common, Goblin
Challenge 1 (200 XP)


Brute. A melee weapon deals one extra die of its damage when the goblin hits with it (included in the attack).

Dueling Fighting Style. The goblin gains a +2 bonus to damage rolls when it is wielding a melee weapon in one hand and no other weapons (included in the attack).

Fey Ancestry. The goblin has advantage on saving throws against being charmed, and magic can't put the goblin to sleep.

ACTIONS

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage in melee or 7 (1d6 + 4) piercing damage at range.

BONUS ACTIONS

Nimble Escape. The goblin takes the Disengage or Hide action.


A more experienced, better armed goblin.

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