Goblin Soldier (5e Creature)

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Goblin Soldier[edit]

Small humanoid (goblinoid), lawful evil

Armor Class 17 (chain shirt, shield)
Hit Points 27 (6d6 + 6)
Speed 30 ft.

12 (+1) 16 (+3) 12 (+1) 10 (+0) 8 (-1) 8 (-1)

Skills Athletics +3, Survival +1, Stealth +7
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 2 (450 XP)

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns

Action Surge (1/Day). On the goblin's turn, it can take one additional action on top of its regular action and a possible bonus action.


Multiattack. The goblin soldier makes two attacks.

Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Unlike normal goblins, this sort has been trained for martial combat in a formal and rigorous setting, usually by hobgoblins. These goblin soldiers are usually part of a larger and well-organized army equipped with decent fighting gear.

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