Goblin Shaman (5e Creature)
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Small humanoid (goblinoid), neutral evil
Innate Spellcasting. The goblin’s innate spellcasting ability is Wisdom (spell save DC 13, +8 to hit with spell attacks). The goblin can innately cast the following spells, requiring no material components:
Multiattack. The goblin makes two melee attacks.
Goat Staff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 1) bludgeoning damage. Once per turn, when the goblin hits with this attack, it deals an additional 10 (3d6) necrotic damage.
Redirect Attack. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.
These goblins tend to be professional warcasters in goblinoid armies or mercenaries for crime organisations.