Goblin Shaman (5e Creature)

From D&D Wiki

Jump to: navigation, search

Goblin Shaman[edit]

Small humanoid (goblinoid), neutral evil

Armor Class 14 (studded leather)
Hit Points 22 (4d6 + 8)
Speed 30 ft.

12 (+1) 14 (+2) 14 (+2) 11 (+0) 16 (+3) 12 (+1)

Skills Deception +3, Persuasion +3, Stealth +6
Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 13
Languages Common, Goblin
Challenge 3 (700 XP)

Innate Spellcasting. The goblin's innate spellcasting ability is Wisdom (spell save DC 13, +8 to hit with spell attacks). The goblin can innately cast the following spells, requiring no material components:

At will: fire bolt, message
2/day each: burning hands, charm person, detect thoughts, sleep
1/day each: fireball, lightning bolt

Magic Resistance. The goblin has advantage on saving throws against spells and other magical effects.


Multiattack. The goblin makes two melee attacks.

Goat Staff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage or 5 (1d8 + 1) bludgeoning damage if used with two hands. Once per turn, when the goblin hits with this attack, it deals an additional 10 (3d6) necrotic damage.


Nimble Escape. The goblin takes the Disengage or Hide action.


Redirect Attack. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.

These goblins tend to be professional warcasters in goblinoid armies or mercenaries for crime organisations.

(0 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!