Goblin Samurai (5e Creature)

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Goblin Samurai[edit]

Small humanoid (goblinoid), lawful evil

Armor Class 18 (plate armor)
Hit Points 44 (8d6 + 16)
Speed 25 ft.

12 (+1) 15 (+2) 15 (+2) 12 (+1) 12 (+1) 12 (+1)

Skills Acrobatics +4, Deception +3, Perception +3, Stealth +6
Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 13
Languages Common, Goblin
Challenge 3 (700 XP)

Action Surge (Recharges after a Short or Long Rest). On the goblin's turn, it can take one additional action on top of its regular action and a possible bonus action.

Innate Spellcasting. The goblin's innate spellcasting ability is Intelligence (spell save DC 11). The goblin can innately cast the following spells:

At will: booming blade, ray of frost
1/day: shield


Multiattack. The goblin makes three shortsword attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.


Nimble Escape. The goblin takes the Disengage or Hide action.

Having some service under their belt, their higher-ups gave them a promotion. Those who are experts in all fields of power join the SLAAD order, the Samurai Legion Against All Deviants. They tend to be sent on special missions, such as recruiting new soldiers, taking old ones, and are truly the best of the soldiers. No soldier can compare with a SLAAD unless they are a SLAAD.

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