Goblin Lord (5e Race)
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A taller and more muscular version of a normal goblin. Goblins are short and wiry goblinoids with flat faces, red or yellow eyes, bulbous noses, pointed ears, and sharp teeth. Their appearance isn’t helped by their lack of hygiene and they’re usually dressed in dirty leathers or tattered rags. Their skin color ranges through various shades of yellow, orange, and red, occasionally verging into green. Goblin tribes usually have a strong familial link, and most goblins of any given tribe usually share the same skin color. Goblins adore status symbols, and most goblins will bear some item or mark that in some way elevates them in goblin society. This could be anything from a piercing or tattoo, to some precious accessory pilfered from the outside civilization.
Goblin Lords are very rare in goblin society, they are born of normal goblins who have something different within them that causes them to mutate and change into a Goblin Lord they are smarter and much more ambitious they grow and learn with time and have a natural ability to lead and govern. The mutation that triggers the change into a Goblin Lord can occur at anytime after a Goblin reaches full maturity, no one knows what causes it. Whenever one arises among a goblin tribe that tribe tends to prosper due to the cunning leadership and tactics of a Goblin Lord. Goblin Lords are quick to cower and even quicker to strike if you decide to turn your back to it.
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures. Goblins belong to a family of creatures called goblinoids. their larger cousins, hobgoblins and bugbears,like to bully goblins into submission. Goblins are lazy and undisciplined,making them poor servants,laborers or guards. Or so it should be, most known knowledge of goblin society can be forgotten when you introduce a Goblin lord to the mix. Goblins living under the rule of a Goblin lord tend to be more disciplined than the average goblins, sometimes even hobgoblins and bugbears submit to them.
Goblin Lord Names
Male:Bozaak, Crord, Crurk, Drurrogz, Glalb, Greasz, Lenk, Plutork
Female:Glafsee, Imtiz, Jealx, Kex, Mezz, Nosrix, Qofzea, Vreldai
Goblin Lord Traits
Goblin Lords are discernable from normal goblins by their larger builds, they otherwise look like normal Goblins which is how they are discernable from goblinoids such as Hobgoblins and Bugbears.
Ability Score Increase. Your Intelligence score increases by 1 and your Charisma score increases by 2.
Age. Goblin Lords reach adulthood at age 8 and live up to 200 years, although some have been said to live longer.
Alignment. Goblin Lords tend to be neutral evil as is their goblin nature but due to them seeing the value of society they understand that peace can mean prosperity and may be more likely to lean towards good or neutral than their normal goblin brethren
Size. "Goblin Lords vary widely in height and build, from barely 5 feet to just over 7 feet tall. and weigh anywhere from 140-280lbs Your size is Medium."
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Dominion. A Goblin Lord can exert dominion over all other goblinoids that can see or hear it,a Goblin Lord may not exert dominion over a goblin tribe that already has a Goblin lord, attempting to do so will make the goblins hostile towards you if they were not already. They may attack you immediately or stand aside to allow their Goblin lord to challenge you, but that is rare as a Goblin Lord would rather not risk its position. To resist your dominion the goblinoid must succeed on a constitution save the Dc for this save is 8 + your charisma mod + your proficiency bonus. If the intended targets fail their save then they are compelled to submit to you. (you cant normally use this to make goblinoids join your party or follow you as companions but you can have them stand down or possibly attack another a target in the immediate area. If the DM allows it they may join you at the standard rate of pay as skilled hirelings as defined in pg 159 of the PHB or at another cost determined by the DM.)
Languages. You can speak, read, and write Common, and the goblin language, also known as Ghukliak.
Random Height and Weight
|Base Height||Height Modifier||Base Weight||Weight Modifier|
|5′ 0″||+7d4||180 lb.||+1d100.|