Goblin Hunter (5e Creature)

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Goblin Hunter[edit]

Small humanoid (goblinoid), neutral evil

Armor Class 14 (hide)
Hit Points 21 (6d6)
Speed 30 ft.

13 (+1) 16 (+3) 11 (+0) 10 (+0) 14 (+2) 9 (-1)

Skills Stealth +7, Survival +6
Senses darkvision 60 ft., passive Perception 12
Languages Common, Goblin
Challenge 1 (200 XP)

Improved Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns and can move an additional 5 feet when it does.


Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Goblins have an affinity for rats and wolves, raising them to serve as companions and mounts, respectively. Some goblins specialize in hunting such creatures instead of raising or handling them. Goblins who have chosen this job rely on tactics such as ambushes and sneaking to hunt creatures far bigger than them. A common tactic is to lure a beast deep into the goblin territory, then to unleash a relentless attack from all sides, confusing the beast and using the element of surprise to their advantage. Unsuspecting adventurers who happen on these hunters will fall prey to the hunting group usually consisting of no more than six or seven goblins.

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