Gnoph-Keh (5e Creature)
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Large monstrosity, chaotic evil
Chill Aura. The gnoph-keh radiates chilling coldness. At the start of its turn, every creature within 10 feet of the gnoph-keh takes 9 (2d8) cold damage. A creature that touches the gnoph-keh or hits it with a melee attack while within 10 feet of it takes 9 (2d8) points of cold damage.
Ice Walk. The gnoph-keh can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.
Snowsight. The gnoph-keh's vision is not impaired by falling snows, blizzards or similar conditions.
Multiattack. The gnoph-keh makes three attacks: one with its bite, one with its claw and one with its horn.
Bite. Melee Weapon Attack: +10, reach 5 ft., one target. Hit: 11 (1d10 + 6) piercing damage, plus 9 (2d8) cold damage.
Claw. Melee Weapon Attack: +10, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage, plus 9 (2d8) cold damage.
Horn. Melee Weapon Attack: +10, reach 10 ft., one target. Hit: 11 (1d10 + 6) piercing damage, plus 9 (2d8) cold damage.
Blizzard (1/Day). The gnoph-keh creates a blizzard in a 180-foot radius around it. The blizzard lasts until the gnoph-keh's concentration is broken, up to 10 minutes (as if concentrating on a spell). The ground in the area turns into difficult terrain. A creature that starts its turn in the blizzard must make a DC 17 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
At first glance, the gnoph-keh looks like a very large polar bear. However, it does have six legs instead of four, glowing red eyes, crimson claws and a horn on its head. Gnoph-keh are cruel creatures. They do not tolerate any intruders in their territory and attack everything on sight, unless they are sure the enemy is too strong for them. Gnoph-keh are worshipped by forgotten tribes of degenerate humans and humanoids in cold regions.